Model pengalaman pengguna interaksi gerak isyarat dalam warisan maya

User eXperience (UX) is important for attracting users to stay and keen to interact with virtual heritage. Literature studies and interviews with 10 users show that the UX effect is less effective after users explore the virtual heritage environment as the user interface design is still based on con...

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Bibliographic Details
Main Author: Normala Rahim (Author)
Format: Thesis Book
Language:Malay
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001 0000099376
005 20210506090000.0
008 201018s2020 my may
040 |a UniSZA 
050 0 0 |a Q335 
090 0 0 |a Q335   |b .N67 2020 
100 0 |a Normala Rahim   |e author  
245 0 0 |a Model pengalaman pengguna interaksi gerak isyarat dalam warisan maya   |c Normala binti Rahim. 
264 0 |c 2020. 
300 |a xvi,298 leaves:   |b colour illustrations;   |c 31 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
502 |a Thesis (Ijazah Doktor Falsafah) - Universiti Kebangsaan Malaysia,2020 
504 |a Includes bibliographical references (leaves 220-237) 
505 0 |a 1. Pendahuluan -- 2. Kajian Kesusateraan -- 3. Metodologi Kajian -- 4. Analisis Spesifikasi Keperluan -- 5. Reka Bentuk dan Pembangunan Modal -- 6. Hasil Kajian & Perbincangan -- 7. Rumusan & Penutup 
520 |a User eXperience (UX) is important for attracting users to stay and keen to interact with virtual heritage. Literature studies and interviews with 10 users show that the UX effect is less effective after users explore the virtual heritage environment as the user interface design is still based on conventional paradigms and information delivery methods on related artefacts failed to visual effectively. This research is to develop a gesture interaction model in the museum environment as a virtual heritage based on actual user experience. User-Centred Design method is used which focus on information experts and enjoyer as users. The result of the user requirement analysis for interaction of gesture via the triangulation method (contextual inquiry; six experts, questionnaires; 32 actual users and guessability studies; 13 actual users) have proven that the technology in virtual reality platforms within hand gesture technique and information display through digital storytelling technique is required to stimulate knowledge and increase UX levels. All 100% of respondents need a clear information about each artefact and 78% of respondents require to touch the artefacts displayed in the gallery. Additionally, each of the displayed artefacts should consider aspects of knowledge dissemination to visitors (85%). Whereas the heuristic evaluation of five experts in the design phase has shown the Content Validity Index (CVJ) is calculated and the result is 0.98 proving that the design of the prototype interface is designed according to the specification of the targeted user's requirements. Then, the model (Gesture based interaction by combining digital STorytelling for virtual heritage based on user eXperience - GeSToUX) was developed including construct of instrumental, non-instrumental, emotional effects, usability and loyalty through a prototype (Gua Bewah Virtual Heritage - GBYH). The validation of the GeSToUX model through questionnaire technique showed that the mean score of the overall user experience level of the prototype was high (mean = 6.35 out of 7.00). Thus, GeSToUX can serve as a guide for designers and developers of virtual legacy systems.  
610 2 0 |a Universiti Kebangsaan Malaysia --   |x Dissertations  
650 0 |a Information systems  
650 0 |a Artificial Intelligence (incl. Robotics)  
650 0 |a Information Systems Applications (incl.Internet)  
650 0 |a User Interfaces and Human Computer Interaction  
650 0 |a Computers and Education  
650 0 |a Education  
650 0 |a Artificial intelligence  
650 0 |a Computer science  
650 0 |a Computer Science  
710 2 |a Universiti Kebangsaan Malaysia  
999 |a 1000180375  |b Thesis  |c Reference  |e Tembila Thesis Collection