The effect of using spelling games on the spelling achievement of sixth grade Saudi elementary school students in Malaysia

Teaching English in Saudi Arabia is still plagued by difficulties and considered hard work for teachers and boring for students. The increasing numbers of EFL learners and the obvious value of English language nowadays, give greater importance in coming up with effective and new methods of teaching...

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Bibliographic Details
Main Author: Alsharimi, Lama Abdul Rahman
Format: Thesis
Language:English
Published: Kuala Lumpur : Kulliyyah of Islamic Revealed Knowledge and Human Sciences, International Islamic University Malaysia, 2013
Subjects:
Online Access:Click here to view 1st 24 pages of the thesis. Members can view fulltext at the specified PCs in the library.
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040 |a UIAM  |b eng 
041 |a eng 
043 |a a-my--- 
050 |a PE1128.3 
100 1 |a Alsharimi, Lama Abdul Rahman 
245 1 4 |a The effect of using spelling games on the spelling achievement of sixth grade Saudi elementary school students in Malaysia 
260 |a Kuala Lumpur :   |b Kulliyyah of Islamic Revealed Knowledge and Human Sciences, International Islamic University Malaysia,   |c 2013 
300 |a xiii, 87 leaves :  |b ill. ;  |c 30cm. 
502 |a Thesis (MHSc.TESL)--International Islamic University Malaysia, 2013. 
504 |a Includes bibliographical references (leaves 80-83). 
520 |a Teaching English in Saudi Arabia is still plagued by difficulties and considered hard work for teachers and boring for students. The increasing numbers of EFL learners and the obvious value of English language nowadays, give greater importance in coming up with effective and new methods of teaching to make it easier and attractive. This study is conducted to examine the effect of spelling games as a tool of teaching spelling. Three games were applied in a class to 33 students of sixth grade in Saudi elementary school (boys and girls) of the same age group and different linguistic background over a period of six weeks. 210 words were taken from their book and used in the tests and games (70 words for each game). Using pre –post testing procedure, the results of the tests were compared via SPSS program. Results of paired t-tests showed that there were statistically significant mean differences between the pre-tests scores and post-tests scores. Students in general improved and performed better in the post-tests than in the pre-tests. However, regarding gender, there were no significant mean differences noted among the two groups which mean that they both positively affected and enjoyed the games in learning. The researcher suggested using “Games” as a teaching tool in all language skills not only in spelling. Further studies may be conducted with large number of samples to support these findings to affirm the importance of creating new methods in making classes more attractive and effective. 
596 |a 1 
655 7 |a Theses, IIUM local 
690 |a Dissertations, Academic  |x Department of English Language and Literature  |z IIUM 
710 2 |a International Islamic University Malaysia.  |b Department of English Language and Literature 
856 4 |u http://studentrepo.iium.edu.my/handle/123456789/6969  |z Click here to view 1st 24 pages of the thesis. Members can view fulltext at the specified PCs in the library. 
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952 |0 0  |6 TS CDF PE 1128.3 A461E 2013  |7 0  |8 THESES  |9 851262  |a IIUM  |b IIUM  |c MULTIMEDIA  |g 0.00  |o ts cdf PE 1128.3 A461E 2013  |p 00011292124  |r 2017-10-26  |t 1  |v 0.00  |y THESISDIG