Online games among adolescents : a study of time displacement on family, academic and religious obligations /

The purpose of this study was to investigate the online game playing phenomenon and its effects on family, academic, and religious obligations among Muslim adolescents between the ages of 13 and 15 in the Gombak district, Selangor. This study was guided by three research questions, which were: (1)...

Full description

Saved in:
Bibliographic Details
Main Author: Nurzaidah Ab. Aziz
Format: Thesis
Language:English
Published: Kuala Lumpur : Kulliyyah of Islamic Revealed Knowledge and Human Sciences, International Islamic University Malaysia, 2015
Subjects:
Online Access:Click here to view 1st 24 pages of the thesis. Members can view fulltext at the specified PCs in the library.
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 032270000a22002770004500
008 170315t2015 my a g m 000 0 eng d
040 |a UIAM  |b eng 
041 |a eng 
043 |a a-my--- 
050 |a GV1469.16.Y68 
100 0 |a Nurzaidah Ab. Aziz 
245 1 |a Online games among adolescents :  |b a study of time displacement on family, academic and religious obligations /  |c by Nurzaidah Ab. Aziz 
260 |a Kuala Lumpur :  |b Kulliyyah of Islamic Revealed Knowledge and Human Sciences, International Islamic University Malaysia,  |c 2015 
300 |a xii, 143 leaves :  |b ill. ;  |c 30cm. 
502 |a Thesis (MHSCM)--International Islamic University Malaysia, 2015. 
504 |a Includes bibliographical references (leaves 132-140). 
520 |a The purpose of this study was to investigate the online game playing phenomenon and its effects on family, academic, and religious obligations among Muslim adolescents between the ages of 13 and 15 in the Gombak district, Selangor. This study was guided by three research questions, which were: (1) Why do students play online games? (2) What is the state of the online gaming phenomenon among Muslim pupils attending lower secondary schools in Gombak? (3) Do online gaming patterns displace the time otherwise spent on family, education and religious obligations? Time Displacement Theory (Putnam, 1995) was used as the theoretical framework of the study. Given the nature of the study which sought to better understand the phenomenon of online gaming among adolescent Muslims, it seemed befitting to undertake a methodology that capitalized on threads of conversation to yield rich and meaningful data. Focus group interviews were conducted with informants representing the three age groups: Age 13 (Form 1), 14 (Form 2) and 15 (Form 3). Online gaming activity is said to be prevalent among adolescents thus justifying the selection of this age group as participants in the study. The analysis of the three focus group interviews yielded 11 salient themes which were: (1) Reasons and Motivation, (2) Sense of Achievement, (3) Wherewithal, (4) Bond of Attachment, (5) Cynosure of Mind (6) Parents Awareness, (7) Online gaming popularity, (8) Online games versus academic, (9) Sense of chronemics, (10) Truancy, and (11) Time displacement. The results confirmed that online gaming has displaced time for family, academic and religious obligations.   
596 |a 1 
655 7 |a Theses, IIUM local 
690 |a Dissertations, Academic  |x Department of Communication  |z IIUM 
710 2 |a International Islamic University Malaysia.  |b Department of Communication 
856 4 |u https://lib.iium.edu.my/mom/services/mom/document/getFile/vwFKUV3tQNljpqZCjLQhUEzCzntUIlYB20160212153924724  |z Click here to view 1st 24 pages of the thesis. Members can view fulltext at the specified PCs in the library. 
900 |a sbh-lfr 
999 |c 438600  |d 469868 
952 |0 0  |6 T GV 001469.16 Y68 N974O 2015  |7 0  |8 THESES  |9 760737  |a IIUM  |b IIUM  |c MULTIMEDIA  |g 0.00  |o t GV 1469.16 Y68 N974O 2015  |p 11100342785  |r 2017-10-19  |t 1  |v 0.00  |y THESIS 
952 |0 0  |6 TS CDF GV 1469.16 N974O 2015  |7 0  |8 THESES  |9 853993  |a IIUM  |b IIUM  |c MULTIMEDIA  |g 0.00  |o ts cdf GV 1469.16 N974O 2015  |p 11100342786  |r 2018-02-06  |t 1  |v 0.00  |y THESISDIG