rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Investigating the attitude towards learning mathematics and technology integration using educational game apps among primary school students
    sub title: implication student achievement
  name:
    name part: Syaza Hazirah Mohd Hashim
    role:
      role term: creator
    role:
      role term: author
  name:
    name part: Sulaiman Hashim
    role:
      role term: degree supervisor
  name:
    name part: Tunku Badariah Tunku Ahmad
    role:
      role term: degree supervisor
  name:
    name part: International Islamic University Malaysia
    name part: Kulliyyah of Education
  genre: Theses, IIUM local
  origin info:
    place:
      place term: my
    date issued: 2021
  language:
    language term: eng
  physical description:
    extent: xvi, 218 leaves : illustrations ; 30cm.
  abstract: This research explored 3rd graders' attitude towards learning mathematics and technology integration with the implication of their performance through an educational mobile game app. The study is a sequential explanatory mixed-method that combined quantitative and qualitative data to explain the issues at hand. Four research questions were employed to guide the study. In the quantitative stage, four pre-test/post-test sets were administered to the sample from the national primary school in Malaysia (N = 32). A set of questionnaires were also given to the sample at the end of the intervention. The qualitative phase involved a series of interviews with the selected teachers as its participant (N = 3). Three statistical analyses, namely the Wilcoxon-signed rank test, descriptive analysis, and spearman's coefficient correlation, were administered to the quantitative data. Additionally, the thematic analysis was administered on the qualitative data gathered. The main findings were: (a) The implementation of educational mobile game apps in the classroom can enhance student performance and interest in learning mathematics; (b) There is a moderate positive relationship between students' attitude towards technology and their attitude towards learning mathematics; (c) Solid basis in the fundamental arithmetic operations: adding, and subtracting, were found to be essential for effective adoption of educational mobile game apps; (d) Guidance on the correct use of technology should be exposed to student from an earlier age. This study also expanded on the theoretical and methodological implications of using educational mobile game app among the students at the primary level. Much more in-depth study on the effective use of technology in 3rd graders' classrooms should be conducted in the future.
  note: by Syaza Hazirah Mohd Hashim
  note: Abstracts in English and Arabic.
  note: "A thesis submitted in fulfilment of the requirement for the degree of Doctor of Philosophy in Education." --On title page.
  note: Thesis (Ph.D)--International Islamic University Malaysia, 2021.
  note: Includes bibliographical references (leaves 156-173).
  subject:
    geographic code: a-my---
  subject:
    topic: Games in mathematics education
    topic: Study and teaching (Primary)
    geographic: Malaysia
  subject:
    topic: Educational games
    topic: Evaluation
    geographic: Malaysia
  classification: QA20.G35
  identifier: http://studentrepo.iium.edu.my/handle/123456789/10732
  record info:
    record content source: UIAM
    record creation date: 210714
    language of cataloging:
      language term: eng