Design and evaluation of digital board game for enhancing knowledge of english grammar /
This is a case study on the use of Throw Back Time (TBT), an interactive digital board game aimed at teaching tenses and aspect of grammar via the Mobile Assisted Language Learning (MALL). The game exclusively designed according to the Theory of Variation by Marton & Booth, emphasizes that learn...
Saved in:
主要作者: | |
---|---|
格式: | Thesis |
语言: | English |
出版: |
Kuala Lumpur :
Kulliyyah of Islamic Revealed Knowledge and Human Sciences, International Islamic University Malaysia,
2020
|
主题: | |
在线阅读: | Click here to view 1st 24 pages of the thesis. Members can view fulltext at the specified PCs in the library. |
标签: |
添加标签
没有标签, 成为第一个标记此记录!
|