تصميم ألعاب إلكترونية لغوية ومدى فاعليتها في تنمية مهارات القراءة لدى تلاميذ الصف الأول الابتدائي في مدينة الجوف بالمملكة العربية السعودية /

The present study is aimed at designing electronic language games in order to investigate the extent of its effectiveness in developing reading skills among year one primary school children in Al-Jouf, Kingdom of Saudi Arabia. To achieve this, the researcher used quasi-experimental approach, and cho...

Full description

Saved in:
Bibliographic Details
Main Author: نابلسي، مشعل بن محمد
Format: Thesis
Language:Arabic
Published: Kuala Lumpur : Kulliyah of Education, International Islamic University Malaysia, 2017
Subjects:
Online Access:http://studentrepo.iium.edu.my/handle/123456789/10472
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:The present study is aimed at designing electronic language games in order to investigate the extent of its effectiveness in developing reading skills among year one primary school children in Al-Jouf, Kingdom of Saudi Arabia. To achieve this, the researcher used quasi-experimental approach, and chose a group of primary school children consisting of 60, divided into two equal groups: experimental group and control group consisting of 30 children each. The contents of the course, "My Beautiful Language" of unit five "My Games and My Hobbies" were analyzed to determine the list of reading skills (auditory discrimination, visual discrimination, oral discrimination and perception). Additionally electronic language games were designed according to suitable prototypes of electronic games in order to develop the reading skills of the first grade children. Note cards and achievement test on reading skills were also developed, and followed by the experiment, which utilized the application tool, and data analysis. The results of this study show that the first grade students were positively affected by the use of electronic language games in developing reading skills (auditory discrimination, visual discrimination, oral discrimination and perception). As the implication of the study, the researcher recommends the development and the design of electronic language games for all units in the course, "My Beautiful Language" and for the other different grades at school.
Physical Description:[xvi] , 275 leaves : illustrations ; 30cm.
Bibliography:Includes bibliographical references (leaves 185-210).