A correlational study of Malaysian hoteliers' self-ratings of guest interaction skills and occupational self-efficacy before and after gamification experiences /
English is widely used in the hospitality industry. With rising standards of workplace English language requirements, the demands for good oral proficiency have become a major challenge to employees. This is evident from previous researches on issues and difficulties faced by hospitality staff durin...
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Format: | Thesis Book |
Language: | English |
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Online Access: | http://studentrepo.iium.edu.my/handle/123456789/11242 |
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Summary: | English is widely used in the hospitality industry. With rising standards of workplace English language requirements, the demands for good oral proficiency have become a major challenge to employees. This is evident from previous researches on issues and difficulties faced by hospitality staff during guest-host exchanges. While existing researches indicate that Malaysia’s hotel industry faces similar challenges, there have been only few investigations on employees’ interaction skills and self-efficacy. Malaysian hoteliers’ perceptions of their own guest interaction skills and their relationship to occupational self-efficacy, have yet to be reported too. This study aimed to investigate Malaysian hoteliers’ perception of their own guest interaction skills and occupational self-efficacy, as well as the relationship between the two, before and after gamification experiences. A survey was administered on 173 hoteliers from a hotel in Selangor, Malaysia and from a descriptive analysis done, it was revealed that all 173 respondents had below moderate to moderate perception of their guest interaction skills and occupational self-efficacy. 12 of the total respondents were then randomly selected to attend ESP classes with gamification as part of a one-group pretest-posttest quasi–experimental research. Analyses on the sample’s ratings of their own guest interaction skills and occupational self-efficacy after gamification showed that there were positive correlations with a significant difference in how they perceive their guest interaction skills and occupational self-efficacy. The hoteliers were also found to self-rate their occupational self-efficacy higher than their guest interaction skills. The findings of this study convey to both ESP instructors and hotel managers that gamification should be used in classrooms and in-house trainings as it has positive influences on how hoteliers perceive their own abilities to perform their jobs and interact with their guests.
Key words: ESP, Guest Interaction Skills, Occupational Self-Efficacy, Gamification
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Item Description: | Abstracts in English and Arabic.
"A dissertation submitted in fulfilment of the requirement for the degree of Master of Arts in Teaching English for Specific Purposes." --On title page. |
Physical Description: | xv, 170 leaves : 30 cm. |
Bibliography: | Includes bibliographical references (leaves 138-160). |