Usability and player experience of input device for mobile gaming
This research has two objectives. Through literature review, it was found that the two most important factors in input device interaction were usability and player experience. This research employed a mixed method approach involving interviews (qualitative data) and experiments (quantitative data)....
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my-mmu-ep.57542018-08-07T11:37:27Z Usability and player experience of input device for mobile gaming 2013-04 Chu, Kimberly QA76.75-76.765 Computer software This research has two objectives. Through literature review, it was found that the two most important factors in input device interaction were usability and player experience. This research employed a mixed method approach involving interviews (qualitative data) and experiments (quantitative data). The first objective was achieved by assessing the effect of input devices on usability for mobile gaming. To determine usability, an experiment was employed to measure effectiveness, efficiency and satisfaction. The final objective was achieved through interviews as a way of understanding player experience of input devices for mobile games. For player experience, content analysis was used to classify into positive and negative comments. 2013-04 Thesis http://shdl.mmu.edu.my/5754/ http://library.mmu.edu.my/diglib/onlinedb/dig_lib.php masters Multimedia University Faculty of Creative Multimedia |
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Multimedia University |
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MMU Institutional Repository |
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QA76.75-76.765 Computer software |
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QA76.75-76.765 Computer software Chu, Kimberly Usability and player experience of input device for mobile gaming |
description |
This research has two objectives. Through literature review, it was found that the two most important factors in input device interaction were usability and player experience. This research employed a mixed method approach involving interviews (qualitative data) and experiments (quantitative data). The first objective was achieved by assessing the effect of input devices on usability for mobile gaming. To determine usability, an experiment was employed to measure effectiveness, efficiency and satisfaction. The final objective was achieved through interviews as a way of understanding player experience of input devices for mobile games. For player experience, content analysis was used to classify into positive and negative comments. |
format |
Thesis |
qualification_level |
Master's degree |
author |
Chu, Kimberly |
author_facet |
Chu, Kimberly |
author_sort |
Chu, Kimberly |
title |
Usability and player experience of input device for mobile gaming |
title_short |
Usability and player experience of input device for mobile gaming |
title_full |
Usability and player experience of input device for mobile gaming |
title_fullStr |
Usability and player experience of input device for mobile gaming |
title_full_unstemmed |
Usability and player experience of input device for mobile gaming |
title_sort |
usability and player experience of input device for mobile gaming |
granting_institution |
Multimedia University |
granting_department |
Faculty of Creative Multimedia |
publishDate |
2013 |
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1747829586547179520 |