Usability and player experience of input device for mobile gaming

This research has two objectives. Through literature review, it was found that the two most important factors in input device interaction were usability and player experience. This research employed a mixed method approach involving interviews (qualitative data) and experiments (quantitative data)....

Full description

Saved in:
Bibliographic Details
Main Author: Chu, Kimberly
Format: Thesis
Published: 2013
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-mmu-ep.5754
record_format uketd_dc
spelling my-mmu-ep.57542018-08-07T11:37:27Z Usability and player experience of input device for mobile gaming 2013-04 Chu, Kimberly QA76.75-76.765 Computer software This research has two objectives. Through literature review, it was found that the two most important factors in input device interaction were usability and player experience. This research employed a mixed method approach involving interviews (qualitative data) and experiments (quantitative data). The first objective was achieved by assessing the effect of input devices on usability for mobile gaming. To determine usability, an experiment was employed to measure effectiveness, efficiency and satisfaction. The final objective was achieved through interviews as a way of understanding player experience of input devices for mobile games. For player experience, content analysis was used to classify into positive and negative comments. 2013-04 Thesis http://shdl.mmu.edu.my/5754/ http://library.mmu.edu.my/diglib/onlinedb/dig_lib.php masters Multimedia University Faculty of Creative Multimedia
institution Multimedia University
collection MMU Institutional Repository
topic QA76.75-76.765 Computer software
spellingShingle QA76.75-76.765 Computer software
Chu, Kimberly
Usability and player experience of input device for mobile gaming
description This research has two objectives. Through literature review, it was found that the two most important factors in input device interaction were usability and player experience. This research employed a mixed method approach involving interviews (qualitative data) and experiments (quantitative data). The first objective was achieved by assessing the effect of input devices on usability for mobile gaming. To determine usability, an experiment was employed to measure effectiveness, efficiency and satisfaction. The final objective was achieved through interviews as a way of understanding player experience of input devices for mobile games. For player experience, content analysis was used to classify into positive and negative comments.
format Thesis
qualification_level Master's degree
author Chu, Kimberly
author_facet Chu, Kimberly
author_sort Chu, Kimberly
title Usability and player experience of input device for mobile gaming
title_short Usability and player experience of input device for mobile gaming
title_full Usability and player experience of input device for mobile gaming
title_fullStr Usability and player experience of input device for mobile gaming
title_full_unstemmed Usability and player experience of input device for mobile gaming
title_sort usability and player experience of input device for mobile gaming
granting_institution Multimedia University
granting_department Faculty of Creative Multimedia
publishDate 2013
_version_ 1747829586547179520