Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin

Computer games, a place that asks children to enjoy what they learn with a combination of many media by simply using a computer mouse to point and click on a particular picture, word, or button, and stories as well as information will come alive on a computer screen. The problem with today learni...

Full description

Saved in:
Bibliographic Details
Main Author: Datu Arifin, Datu Muhammad Sophian
Format: Thesis
Language:English
Published: 2006
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/1446/1/TB_DATU%20MD%20SOPHIANDATU%20ARIFIN%20CS%2006_5%20P01.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-uitm-ir.1446
record_format uketd_dc
spelling my-uitm-ir.14462019-05-16T04:13:35Z Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin 2006 Datu Arifin, Datu Muhammad Sophian Electronic Computers. Computer Science Computer games, a place that asks children to enjoy what they learn with a combination of many media by simply using a computer mouse to point and click on a particular picture, word, or button, and stories as well as information will come alive on a computer screen. The problem with today learning system is the students have to take a long time in memorizing multiplication table. The development of multimedia courseware needs suitable approaches to integrate various media effectively. This project is to develop a courseware on learning multiplication using gaming approach that target primary student ages between seven to twelve and applying. This courseware is based on mathematic syllabus from Kementerian Pendidikan Malaysia where it is applying; multiplication one to multiplication 12 and the courseware development based on /Mlesi and Trollip model. This project also educates the student to learn multiplication table in the easiest and fast ways. T}iis project is developed using Macromedia Flash 8 thai implementing rich multimedia. As conclusion, this project will benefits the educational field in the area of mathematics and improves learning multiplication. 2006 Thesis https://ir.uitm.edu.my/id/eprint/1446/ https://ir.uitm.edu.my/id/eprint/1446/1/TB_DATU%20MD%20SOPHIANDATU%20ARIFIN%20CS%2006_5%20P01.pdf text en public degree Universiti Teknologi MARA Faculty of Computer and Mathematical Sciences
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
topic Electronic Computers
Computer Science
spellingShingle Electronic Computers
Computer Science
Datu Arifin, Datu Muhammad Sophian
Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin
description Computer games, a place that asks children to enjoy what they learn with a combination of many media by simply using a computer mouse to point and click on a particular picture, word, or button, and stories as well as information will come alive on a computer screen. The problem with today learning system is the students have to take a long time in memorizing multiplication table. The development of multimedia courseware needs suitable approaches to integrate various media effectively. This project is to develop a courseware on learning multiplication using gaming approach that target primary student ages between seven to twelve and applying. This courseware is based on mathematic syllabus from Kementerian Pendidikan Malaysia where it is applying; multiplication one to multiplication 12 and the courseware development based on /Mlesi and Trollip model. This project also educates the student to learn multiplication table in the easiest and fast ways. T}iis project is developed using Macromedia Flash 8 thai implementing rich multimedia. As conclusion, this project will benefits the educational field in the area of mathematics and improves learning multiplication.
format Thesis
qualification_level Bachelor degree
author Datu Arifin, Datu Muhammad Sophian
author_facet Datu Arifin, Datu Muhammad Sophian
author_sort Datu Arifin, Datu Muhammad Sophian
title Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin
title_short Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin
title_full Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin
title_fullStr Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin
title_full_unstemmed Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin
title_sort learn multiplication using gaming approach / datu muhammad sophian datu arifin
granting_institution Universiti Teknologi MARA
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2006
url https://ir.uitm.edu.my/id/eprint/1446/1/TB_DATU%20MD%20SOPHIANDATU%20ARIFIN%20CS%2006_5%20P01.pdf
_version_ 1783733016607064064