Learn multiplication using gaming approach / Datu Muhammad Sophian Datu Arifin
Computer games, a place that asks children to enjoy what they learn with a combination of many media by simply using a computer mouse to point and click on a particular picture, word, or button, and stories as well as information will come alive on a computer screen. The problem with today learni...
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主要作者: | Datu Arifin, Datu Muhammad Sophian |
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格式: | Thesis |
語言: | English |
出版: |
2006
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主題: | |
在線閱讀: | https://ir.uitm.edu.my/id/eprint/1446/1/TB_DATU%20MD%20SOPHIANDATU%20ARIFIN%20CS%2006_5%20P01.pdf |
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