ICT learning prototype for secondary student in rural area using rule-based / Siti Nadiah Noor Azmi

Interactive multimedia is one of the medium for learning, also known as Computer-based Learning has widely utilized for instruction and learning aid especially with classroom computer. Besides, as an integral part of education, the Information and Communication Technology (ICT) has made a path into...

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Main Author: Noor Azmi, Siti Nadiah
Format: Thesis
Language:English
Published: 2015
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Online Access:https://ir.uitm.edu.my/id/eprint/14594/1/TD_SITI%20NADIAH%20NOOR%20AZMI%20CS%2015_5.pdf
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spelling my-uitm-ir.145942016-08-22T09:03:17Z ICT learning prototype for secondary student in rural area using rule-based / Siti Nadiah Noor Azmi 2015 Noor Azmi, Siti Nadiah Interactive computer systems Interactive multimedia is one of the medium for learning, also known as Computer-based Learning has widely utilized for instruction and learning aid especially with classroom computer. Besides, as an integral part of education, the Information and Communication Technology (ICT) has made a path into learning and education which give a positive impact towards learning outcome. Furthermore, the developments of courseware mostly to assist students achieve the resolution on learning ICT in schools as well as being applied outside the wide world. In reality, the digital divide is an efficient path to access into digital technologies, but the limited access of internet in rural areas has widened up the gap of technology development between urban and rural area. This project aims to develop a learning prototype in order to help students in the rural area of Sekolah Menengah Kebangsaan Tengku Temenggung Ahmad (SMKTTA) to enhance ICT knowledge and skills among students. Nevertheless, schools in rural area play an importance role to develop the knowledge and skills among students as well as helping develop the country. Rule-based technique is been used in this project. In this project, a methodology based on ADDIE Instruction System Model focus on five phase which are Analysis, Design, Development, Implementation and Evaluation. The research instrument was in the form of questionnaire that consisted of various attributes included content, comfortability toward computer, confidentiality of following the task given and equipment that available for the students. As a conclusion, the project’s objectives are achieved and there are some recommendations to improve the project and make it more efficient. For the improvement, this project should cover other type of syllabus and intend to dual language. 2015 Thesis https://ir.uitm.edu.my/id/eprint/14594/ https://ir.uitm.edu.my/id/eprint/14594/1/TD_SITI%20NADIAH%20NOOR%20AZMI%20CS%2015_5.pdf text en public other degree Universiti Teknologi MARA Faculty of Computer and Mathematical Sciences
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
topic Interactive computer systems
spellingShingle Interactive computer systems
Noor Azmi, Siti Nadiah
ICT learning prototype for secondary student in rural area using rule-based / Siti Nadiah Noor Azmi
description Interactive multimedia is one of the medium for learning, also known as Computer-based Learning has widely utilized for instruction and learning aid especially with classroom computer. Besides, as an integral part of education, the Information and Communication Technology (ICT) has made a path into learning and education which give a positive impact towards learning outcome. Furthermore, the developments of courseware mostly to assist students achieve the resolution on learning ICT in schools as well as being applied outside the wide world. In reality, the digital divide is an efficient path to access into digital technologies, but the limited access of internet in rural areas has widened up the gap of technology development between urban and rural area. This project aims to develop a learning prototype in order to help students in the rural area of Sekolah Menengah Kebangsaan Tengku Temenggung Ahmad (SMKTTA) to enhance ICT knowledge and skills among students. Nevertheless, schools in rural area play an importance role to develop the knowledge and skills among students as well as helping develop the country. Rule-based technique is been used in this project. In this project, a methodology based on ADDIE Instruction System Model focus on five phase which are Analysis, Design, Development, Implementation and Evaluation. The research instrument was in the form of questionnaire that consisted of various attributes included content, comfortability toward computer, confidentiality of following the task given and equipment that available for the students. As a conclusion, the project’s objectives are achieved and there are some recommendations to improve the project and make it more efficient. For the improvement, this project should cover other type of syllabus and intend to dual language.
format Thesis
qualification_name other
qualification_level Bachelor degree
author Noor Azmi, Siti Nadiah
author_facet Noor Azmi, Siti Nadiah
author_sort Noor Azmi, Siti Nadiah
title ICT learning prototype for secondary student in rural area using rule-based / Siti Nadiah Noor Azmi
title_short ICT learning prototype for secondary student in rural area using rule-based / Siti Nadiah Noor Azmi
title_full ICT learning prototype for secondary student in rural area using rule-based / Siti Nadiah Noor Azmi
title_fullStr ICT learning prototype for secondary student in rural area using rule-based / Siti Nadiah Noor Azmi
title_full_unstemmed ICT learning prototype for secondary student in rural area using rule-based / Siti Nadiah Noor Azmi
title_sort ict learning prototype for secondary student in rural area using rule-based / siti nadiah noor azmi
granting_institution Universiti Teknologi MARA
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2015
url https://ir.uitm.edu.my/id/eprint/14594/1/TD_SITI%20NADIAH%20NOOR%20AZMI%20CS%2015_5.pdf
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