Mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / Siti Nur Shahidah Zaman Shah

This project is about designing an Augmented Reality (AR) mobile application for learning geometry topic in Mathematics. The main purpose of this application is to help the students in understanding the geometry concept. AR displays the virtual 3D object of the geometry shapes that help the students...

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Main Author: Zaman Shah, Siti Nur Shahidah
Format: Thesis
Language:English
Published: 2019
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/24996/1/TD_SITI%20NUR%20SHAHIDAH%20BINTI%20ZAMAN%20SHAH%20CS%2019_5.pdf
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spelling my-uitm-ir.249962019-09-12T02:43:38Z Mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / Siti Nur Shahidah Zaman Shah 2019-01 Zaman Shah, Siti Nur Shahidah QA Mathematics Instruments and machines Electronic Computers. Computer Science Mobile computing This project is about designing an Augmented Reality (AR) mobile application for learning geometry topic in Mathematics. The main purpose of this application is to help the students in understanding the geometry concept. AR displays the virtual 3D object of the geometry shapes that help the students to understand the geometry shapes easily. Student will memorize each geometry shapes better by using AR compared to reading and observing through a textbook. This will help the students in memorizing the formula of the geometry shapes such as area and volume. The use of AR in the learning process provides a new learning environment to students. The learning process becomes fun and interesting with AR. In order to ensure the project is successful, SDLC model has been used in the development of this project. There are seven phases involved in the model to make sure that the project runs smoothly. The phases are planning, requirement gathering, requirement analysis, design, implementation, evaluation and documentation. This project was developed using Unity platform. As a result, students improved their skills and knowledge in geometry topic after using this application. Based on the post-survey result, they understand the topic better compared to the result from pre-survey. Future work for this application is by adding more geometry shapes in this application and a database for parents or teachers to measure the performance of their children or student. 2019-01 Thesis https://ir.uitm.edu.my/id/eprint/24996/ https://ir.uitm.edu.my/id/eprint/24996/1/TD_SITI%20NUR%20SHAHIDAH%20BINTI%20ZAMAN%20SHAH%20CS%2019_5.pdf text en public degree Universiti Teknologi MARA Cawangan Perak Kampus Tapah Faculty of Computer and Mathematical Sciences
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
topic QA Mathematics
Instruments and machines
QA Mathematics
Mobile computing
spellingShingle QA Mathematics
Instruments and machines
QA Mathematics
Mobile computing
Zaman Shah, Siti Nur Shahidah
Mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / Siti Nur Shahidah Zaman Shah
description This project is about designing an Augmented Reality (AR) mobile application for learning geometry topic in Mathematics. The main purpose of this application is to help the students in understanding the geometry concept. AR displays the virtual 3D object of the geometry shapes that help the students to understand the geometry shapes easily. Student will memorize each geometry shapes better by using AR compared to reading and observing through a textbook. This will help the students in memorizing the formula of the geometry shapes such as area and volume. The use of AR in the learning process provides a new learning environment to students. The learning process becomes fun and interesting with AR. In order to ensure the project is successful, SDLC model has been used in the development of this project. There are seven phases involved in the model to make sure that the project runs smoothly. The phases are planning, requirement gathering, requirement analysis, design, implementation, evaluation and documentation. This project was developed using Unity platform. As a result, students improved their skills and knowledge in geometry topic after using this application. Based on the post-survey result, they understand the topic better compared to the result from pre-survey. Future work for this application is by adding more geometry shapes in this application and a database for parents or teachers to measure the performance of their children or student.
format Thesis
qualification_level Bachelor degree
author Zaman Shah, Siti Nur Shahidah
author_facet Zaman Shah, Siti Nur Shahidah
author_sort Zaman Shah, Siti Nur Shahidah
title Mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / Siti Nur Shahidah Zaman Shah
title_short Mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / Siti Nur Shahidah Zaman Shah
title_full Mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / Siti Nur Shahidah Zaman Shah
title_fullStr Mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / Siti Nur Shahidah Zaman Shah
title_full_unstemmed Mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / Siti Nur Shahidah Zaman Shah
title_sort mobile app in learning mathematics for secondary school student focusing on geometry topic through augmented reality / siti nur shahidah zaman shah
granting_institution Universiti Teknologi MARA Cawangan Perak Kampus Tapah
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2019
url https://ir.uitm.edu.my/id/eprint/24996/1/TD_SITI%20NUR%20SHAHIDAH%20BINTI%20ZAMAN%20SHAH%20CS%2019_5.pdf
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