A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar

The purpose of this case study was to find out the use of the language games in motivating the learners of English. A pre-test and post-test had been conducted on the Experimental Group and Controlled Group in this study. In addition, a short questionnaire was administered to find out the pupils and...

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主要作者: Anuar, Norhida
格式: Thesis
语言:English
出版: 2002
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spelling my-uitm-ir.365992020-11-12T08:12:20Z A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar 2002 Anuar, Norhida Behavior. Behavior modification Performance. Competence. Academic achievement Language The purpose of this case study was to find out the use of the language games in motivating the learners of English. A pre-test and post-test had been conducted on the Experimental Group and Controlled Group in this study. In addition, a short questionnaire was administered to find out the pupils and teachers opinions on the use of language games in the teaching and learning process. The findings of this study revealed that the controlled group has performed better than the Experimental Group. However, if we look at the raw score, the Experimental Group had managed to make a slight improvement in their posttest scores. This means that language games have certain degree of influence on the pupils’ academic performance. 2002 Thesis https://ir.uitm.edu.my/id/eprint/36599/ https://ir.uitm.edu.my/id/eprint/36599/1/36599.PDF text en public degree Universiti Teknologi MARA Faculty Of Education Ibrahim, Noor Aileen
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Ibrahim, Noor Aileen
topic Behavior
Behavior modification
Behavior
Behavior modification
Language
spellingShingle Behavior
Behavior modification
Behavior
Behavior modification
Language
Anuar, Norhida
A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
description The purpose of this case study was to find out the use of the language games in motivating the learners of English. A pre-test and post-test had been conducted on the Experimental Group and Controlled Group in this study. In addition, a short questionnaire was administered to find out the pupils and teachers opinions on the use of language games in the teaching and learning process. The findings of this study revealed that the controlled group has performed better than the Experimental Group. However, if we look at the raw score, the Experimental Group had managed to make a slight improvement in their posttest scores. This means that language games have certain degree of influence on the pupils’ academic performance.
format Thesis
qualification_level Bachelor degree
author Anuar, Norhida
author_facet Anuar, Norhida
author_sort Anuar, Norhida
title A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_short A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_full A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_fullStr A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_full_unstemmed A case study on the effectiveness of teaching language games in motivating the learners of english / Norhida Anuar
title_sort case study on the effectiveness of teaching language games in motivating the learners of english / norhida anuar
granting_institution Universiti Teknologi MARA
granting_department Faculty Of Education
publishDate 2002
url https://ir.uitm.edu.my/id/eprint/36599/1/36599.PDF
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