Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir

This project focusses on the development of the Malay Proverb E-Learning system that is integrated with gamification. The system was designed and developed using the web-based applications such as the MYSQL as the database, HTML,JAVASCRIPT, CSS, and PHP as the programming language and Apache web ser...

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Main Author: Mohamad Munir, Muhammad Ridhwan
Format: Thesis
Language:English
Published: 2021
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/46288/1/46288.pdf
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spelling my-uitm-ir.462882021-06-22T03:49:37Z Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir 2021-05-10 Mohamad Munir, Muhammad Ridhwan Language and education Application software Children's software This project focusses on the development of the Malay Proverb E-Learning system that is integrated with gamification. The system was designed and developed using the web-based applications such as the MYSQL as the database, HTML,JAVASCRIPT, CSS, and PHP as the programming language and Apache web server, with multimedia tools to facilitate e-learning in graphical representations. Gamification is a new concept. It is still not been taken seriously in academic studies and research. It has been defined as the use of gaming elements and mechanics in the non-gaming system. This paper discusses more closely the strategies appropriate for education throughout e-learning and introduces a template that defines the development of the educational gamification system. The implementation of gamification in e-learning was rendered in line with the structure suggested in this paper. The development of the system involves five phases of methodology which are Project Planning, Project Requirements, Project Designing, Project Development, and Project Documentation. At the end of the system development, series of usability and user acceptance tests were conducted to evaluate whether the E-Peribahasa system is helpful to improve children’s knowledge about Malay Proverb. As a result, the system is able achieved all the objective of this project and creating an enjoyable learning environment for the children to learn Malay proverb. 2021-05 Thesis https://ir.uitm.edu.my/id/eprint/46288/ https://ir.uitm.edu.my/id/eprint/46288/1/46288.pdf text en public degree Universiti Teknologi Mara Perlis Faculty Of Computer & Mathematical Sciences
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
topic Language and education
Application software
Children's software
spellingShingle Language and education
Application software
Children's software
Mohamad Munir, Muhammad Ridhwan
Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir
description This project focusses on the development of the Malay Proverb E-Learning system that is integrated with gamification. The system was designed and developed using the web-based applications such as the MYSQL as the database, HTML,JAVASCRIPT, CSS, and PHP as the programming language and Apache web server, with multimedia tools to facilitate e-learning in graphical representations. Gamification is a new concept. It is still not been taken seriously in academic studies and research. It has been defined as the use of gaming elements and mechanics in the non-gaming system. This paper discusses more closely the strategies appropriate for education throughout e-learning and introduces a template that defines the development of the educational gamification system. The implementation of gamification in e-learning was rendered in line with the structure suggested in this paper. The development of the system involves five phases of methodology which are Project Planning, Project Requirements, Project Designing, Project Development, and Project Documentation. At the end of the system development, series of usability and user acceptance tests were conducted to evaluate whether the E-Peribahasa system is helpful to improve children’s knowledge about Malay Proverb. As a result, the system is able achieved all the objective of this project and creating an enjoyable learning environment for the children to learn Malay proverb.
format Thesis
qualification_level Bachelor degree
author Mohamad Munir, Muhammad Ridhwan
author_facet Mohamad Munir, Muhammad Ridhwan
author_sort Mohamad Munir, Muhammad Ridhwan
title Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir
title_short Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir
title_full Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir
title_fullStr Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir
title_full_unstemmed Malay proverb e-learning system with gamification for children / Muhammad Ridhwan Mohamad Munir
title_sort malay proverb e-learning system with gamification for children / muhammad ridhwan mohamad munir
granting_institution Universiti Teknologi Mara Perlis
granting_department Faculty Of Computer & Mathematical Sciences
publishDate 2021
url https://ir.uitm.edu.my/id/eprint/46288/1/46288.pdf
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