Gamification and augmented reality design model for enjoyment in tajweed learning / Nurtihah Mohamed Noor

Gamification is the use of game elements for engagement in the non-game field. As an emergence approach particularly in learning, previous studies have applied various methods such as three-dimensional (3D) objects and virtual reality use to maximize enjoyment and engagement. One of the promising wa...

全面介绍

Saved in:
书目详细资料
主要作者: Mohamed Noor, Nurtihah
格式: Thesis
语言:English
出版: 2021
主题:
在线阅读:https://ir.uitm.edu.my/id/eprint/54992/1/54992.pdf
标签: 添加标签
没有标签, 成为第一个标记此记录!