Iqra’ fun learning: a gamification edu apps / Idayu Nazri

Covid-19 has had such a big influence on everyone since it struck all around the world, including Malaysia. Malaysia therefore began to embrace a new norm, requiring the wearing of face masks when outside, as well as online learning, practicing social distancing, and other measures. These days, mobi...

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Main Author: Nazri, Idayu
Format: Thesis
Language:English
Published: 2022
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Online Access:https://ir.uitm.edu.my/id/eprint/59088/1/59088.pdf
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spelling my-uitm-ir.590882022-06-20T13:20:16Z Iqra’ fun learning: a gamification edu apps / Idayu Nazri 2022-01 Nazri, Idayu Mobile computing Application software Covid-19 has had such a big influence on everyone since it struck all around the world, including Malaysia. Malaysia therefore began to embrace a new norm, requiring the wearing of face masks when outside, as well as online learning, practicing social distancing, and other measures. These days, mobile learning is being used as a technique of education. Furthermore, as technology advances, everyone, including youngsters, is increasingly reliant on mobile devices. On the other hand, although Iqra learning is a need for all Muslims since it is a fundamental skill in recognizing hijaiyah letters, certain teaching methods nowadays may not pique children's interest in studying it. Iqra Fun Learning is a gamification-enhanced learning and play experience for children. Gamification elements are aspects that can draw children's attention to learn while keeping them from becoming bored throughout the process. Gaining badges after completing each assignment from the learning and play phases is one of the gamification components that has been put into the application. The RAD technique was used to create this application since it is the best procedure for designing mobile applications. In terms of learning material, an interview with five children's guardians is being conducted to determine what sort of learning content is appropriate for their children, as well as what interests them the most. Unity Software is used to create the application, which is a real-time development platform for 2D and 3D environments. Following the testing of the application with seven children and the distribution of a questionnaire to their guardians, it was discovered that 80 percent of the replies were in favour of a favourable outcome. This indicates that the application's objective has been achieved. Despite the great outcome of the application, there are still limitations that must be addressed in future development. 2022-01 Thesis https://ir.uitm.edu.my/id/eprint/59088/ https://ir.uitm.edu.my/id/eprint/59088/1/59088.pdf text en public degree Universiti Teknologi MARA, Perak Faculty of Computer and Mathematical Sciences Ismail, Siti Rozanae
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Ismail, Siti Rozanae
topic Mobile computing
Application software
spellingShingle Mobile computing
Application software
Nazri, Idayu
Iqra’ fun learning: a gamification edu apps / Idayu Nazri
description Covid-19 has had such a big influence on everyone since it struck all around the world, including Malaysia. Malaysia therefore began to embrace a new norm, requiring the wearing of face masks when outside, as well as online learning, practicing social distancing, and other measures. These days, mobile learning is being used as a technique of education. Furthermore, as technology advances, everyone, including youngsters, is increasingly reliant on mobile devices. On the other hand, although Iqra learning is a need for all Muslims since it is a fundamental skill in recognizing hijaiyah letters, certain teaching methods nowadays may not pique children's interest in studying it. Iqra Fun Learning is a gamification-enhanced learning and play experience for children. Gamification elements are aspects that can draw children's attention to learn while keeping them from becoming bored throughout the process. Gaining badges after completing each assignment from the learning and play phases is one of the gamification components that has been put into the application. The RAD technique was used to create this application since it is the best procedure for designing mobile applications. In terms of learning material, an interview with five children's guardians is being conducted to determine what sort of learning content is appropriate for their children, as well as what interests them the most. Unity Software is used to create the application, which is a real-time development platform for 2D and 3D environments. Following the testing of the application with seven children and the distribution of a questionnaire to their guardians, it was discovered that 80 percent of the replies were in favour of a favourable outcome. This indicates that the application's objective has been achieved. Despite the great outcome of the application, there are still limitations that must be addressed in future development.
format Thesis
qualification_level Bachelor degree
author Nazri, Idayu
author_facet Nazri, Idayu
author_sort Nazri, Idayu
title Iqra’ fun learning: a gamification edu apps / Idayu Nazri
title_short Iqra’ fun learning: a gamification edu apps / Idayu Nazri
title_full Iqra’ fun learning: a gamification edu apps / Idayu Nazri
title_fullStr Iqra’ fun learning: a gamification edu apps / Idayu Nazri
title_full_unstemmed Iqra’ fun learning: a gamification edu apps / Idayu Nazri
title_sort iqra’ fun learning: a gamification edu apps / idayu nazri
granting_institution Universiti Teknologi MARA, Perak
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2022
url https://ir.uitm.edu.my/id/eprint/59088/1/59088.pdf
_version_ 1783735016905244672