Mobile application: gamification in NILAM reading program for schools / Muhammad Nur Aiman Ahmad Mokhtaza
Nowadays the development in mobile application is rapidly increasing due to the age of technology. Everyone owns a smartphone at least. This is an opportunity as a developer to create an application for smartphone. This is a documentation of a project titled, Mobile Application: Gamification in NILA...
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my-uitm-ir.593642022-07-21T15:43:51Z Mobile application: gamification in NILAM reading program for schools / Muhammad Nur Aiman Ahmad Mokhtaza 2022-02 Ahmad Mokhtaza, Muhammad Nur Aiman QA Mathematics Electronic Computers. Computer Science Application program interfaces Application software Nowadays the development in mobile application is rapidly increasing due to the age of technology. Everyone owns a smartphone at least. This is an opportunity as a developer to create an application for smartphone. This is a documentation of a project titled, Mobile Application: Gamification in NILAM Reading Program for Schools. This project is divided into five chapter: Chapter 1: Introduction, Chapter 2: Literature Review and Chapter 3: Methodology, Chapter 4: Project Design and Implementation and Chapter 5: Conclusion and Recommendation. 2022-02 Thesis https://ir.uitm.edu.my/id/eprint/59364/ https://ir.uitm.edu.my/id/eprint/59364/1/59364.pdf text en public degree Universiti Teknologi MARA, Perak Faculty of Computer and Mathematical Sciences Hashim, Nor Azzyati |
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Universiti Teknologi MARA |
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UiTM Institutional Repository |
language |
English |
advisor |
Hashim, Nor Azzyati |
topic |
QA Mathematics QA Mathematics Application program interfaces Application software |
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QA Mathematics QA Mathematics Application program interfaces Application software Ahmad Mokhtaza, Muhammad Nur Aiman Mobile application: gamification in NILAM reading program for schools / Muhammad Nur Aiman Ahmad Mokhtaza |
description |
Nowadays the development in mobile application is rapidly increasing due to the age of technology. Everyone owns a smartphone at least. This is an opportunity as a developer to create an application for smartphone. This is a documentation of a project titled, Mobile Application: Gamification in NILAM Reading Program for Schools. This project is divided into five chapter: Chapter 1: Introduction, Chapter 2: Literature Review and Chapter 3: Methodology, Chapter 4: Project Design and Implementation and Chapter 5: Conclusion and Recommendation. |
format |
Thesis |
qualification_level |
Bachelor degree |
author |
Ahmad Mokhtaza, Muhammad Nur Aiman |
author_facet |
Ahmad Mokhtaza, Muhammad Nur Aiman |
author_sort |
Ahmad Mokhtaza, Muhammad Nur Aiman |
title |
Mobile application: gamification in NILAM reading program for schools / Muhammad Nur Aiman Ahmad Mokhtaza |
title_short |
Mobile application: gamification in NILAM reading program for schools / Muhammad Nur Aiman Ahmad Mokhtaza |
title_full |
Mobile application: gamification in NILAM reading program for schools / Muhammad Nur Aiman Ahmad Mokhtaza |
title_fullStr |
Mobile application: gamification in NILAM reading program for schools / Muhammad Nur Aiman Ahmad Mokhtaza |
title_full_unstemmed |
Mobile application: gamification in NILAM reading program for schools / Muhammad Nur Aiman Ahmad Mokhtaza |
title_sort |
mobile application: gamification in nilam reading program for schools / muhammad nur aiman ahmad mokhtaza |
granting_institution |
Universiti Teknologi MARA, Perak |
granting_department |
Faculty of Computer and Mathematical Sciences |
publishDate |
2022 |
url |
https://ir.uitm.edu.my/id/eprint/59364/1/59364.pdf |
_version_ |
1783735029828943872 |