Gamification: Enhancing spelling skills for secondary students via game-based learning / Mohd Furqan Danish Noor Hisyam
Malaysia’s high school students are currently studying in the era of Online Distance Learning. This new era has been proven to be more difficult for the students to understand the teachings of their educators due to limitations of online classes. As English classes are moved to online the spelling...
Saved in:
Main Author: | Noor Hisyam, Mohd Furqan Danish |
---|---|
Format: | Thesis |
Language: | English |
Published: |
2021
|
Subjects: | |
Online Access: | https://ir.uitm.edu.my/id/eprint/59370/1/59370.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Computer competency among form four students of a secondary school /
by: Yong, Soe Han
Published: (1998) -
Learning Arabic speaking based on standard skills through a mobile gamification approach / Bashasunnahar Puasa
by: Puasa, Bashasunnahar
Published: (2022) -
An extended UTAUT model of factors affecting Malaysian undergradutes' ICT skills /
by: Yass, Ayad A.
Published: (2018) -
Game based framework for history learning : using constructionism approach /
by: Lim, Eng Lye
Published: (2010) -
Kesediaan pelajar menggunakan komputer sebagai alat bantu belajar membaca Al-Quran /
by: Zabedah Abbas
Published: (2000)