Evaluating the effects of digital games on young pre-schoolers social behaviours / Nur Adila Omar

Digital games have advanced so rapidly and studies have shown a high degree of engagement with children. This can give major influence to the children social behaviours. Nowadays, young children are in contact with a wide range of digital tools. Young pre-schoolers children aged three to five play a...

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Main Author: Omar, Nur Adila
Format: Thesis
Language:English
Published: 2015
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/63738/1/63738.pdf
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spelling my-uitm-ir.637382022-07-28T06:41:03Z Evaluating the effects of digital games on young pre-schoolers social behaviours / Nur Adila Omar 2015-07 Omar, Nur Adila Interactive multimedia. Hypermedia Behavior. Behavior modification Digital games have advanced so rapidly and studies have shown a high degree of engagement with children. This can give major influence to the children social behaviours. Nowadays, young children are in contact with a wide range of digital tools. Young pre-schoolers children aged three to five play a wide range of digital games, which are now available on large screens, handheld screens, electronic learning systems, electronic toys, and their time spent with games is growing. There has been many reported effects of digital games on children social behaviours. Therefore there is a need to understand how children between three to five years old engage with digital games and how it would influence the children social behaviours within Malaysian context. A qualitative study was conducted involving parents and children between three to five years old. The qualitative methods help to determine how the children engage with the digital games, and how it influences their social behaviours. Interview with parents and video recording were used as a tool to capture the children's behaviours while playing with the digital games. Findings from the studies show that the influence of digital games towards young pre-schoolers social behaviours can have many potential effects. We can see that most of the children were able to give response to the parents when the activity of playing took place. They demonstrated enthusiasm while playing with the digital games. During the playing activity, most of the children were able to speak up and interact with the parents. This shows that the activity of playing create a family bonding between the children and parents. A good social development can arise during this family bonding time, which can be seen as a positive social value that digital games are able to give. 2015-07 Thesis https://ir.uitm.edu.my/id/eprint/63738/ https://ir.uitm.edu.my/id/eprint/63738/1/63738.pdf text en public masters Universiti Teknologi MARA Faculty of Computer and Mathematical Sciences Abdul Razak, Fariza Hanis (Dr.)
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Abdul Razak, Fariza Hanis (Dr.)
topic Interactive multimedia
Hypermedia
Interactive multimedia
Hypermedia
spellingShingle Interactive multimedia
Hypermedia
Interactive multimedia
Hypermedia
Omar, Nur Adila
Evaluating the effects of digital games on young pre-schoolers social behaviours / Nur Adila Omar
description Digital games have advanced so rapidly and studies have shown a high degree of engagement with children. This can give major influence to the children social behaviours. Nowadays, young children are in contact with a wide range of digital tools. Young pre-schoolers children aged three to five play a wide range of digital games, which are now available on large screens, handheld screens, electronic learning systems, electronic toys, and their time spent with games is growing. There has been many reported effects of digital games on children social behaviours. Therefore there is a need to understand how children between three to five years old engage with digital games and how it would influence the children social behaviours within Malaysian context. A qualitative study was conducted involving parents and children between three to five years old. The qualitative methods help to determine how the children engage with the digital games, and how it influences their social behaviours. Interview with parents and video recording were used as a tool to capture the children's behaviours while playing with the digital games. Findings from the studies show that the influence of digital games towards young pre-schoolers social behaviours can have many potential effects. We can see that most of the children were able to give response to the parents when the activity of playing took place. They demonstrated enthusiasm while playing with the digital games. During the playing activity, most of the children were able to speak up and interact with the parents. This shows that the activity of playing create a family bonding between the children and parents. A good social development can arise during this family bonding time, which can be seen as a positive social value that digital games are able to give.
format Thesis
qualification_level Master's degree
author Omar, Nur Adila
author_facet Omar, Nur Adila
author_sort Omar, Nur Adila
title Evaluating the effects of digital games on young pre-schoolers social behaviours / Nur Adila Omar
title_short Evaluating the effects of digital games on young pre-schoolers social behaviours / Nur Adila Omar
title_full Evaluating the effects of digital games on young pre-schoolers social behaviours / Nur Adila Omar
title_fullStr Evaluating the effects of digital games on young pre-schoolers social behaviours / Nur Adila Omar
title_full_unstemmed Evaluating the effects of digital games on young pre-schoolers social behaviours / Nur Adila Omar
title_sort evaluating the effects of digital games on young pre-schoolers social behaviours / nur adila omar
granting_institution Universiti Teknologi MARA
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2015
url https://ir.uitm.edu.my/id/eprint/63738/1/63738.pdf
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