Game-based learning application for high school history lesson of Rentap / Syed Muhammad Naim Syed Idris

In order to excel in school or university, students need to understand all the subject that they learnt in university or school. To do this, the student must maintain a level of enthusiasm and discipline to learn all the required skills to master certain subject. However, history subject has always...

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Main Author: Syed Idris, Syed Muhammad Naim
Format: Thesis
Language:English
Published: 2013
Online Access:https://ir.uitm.edu.my/id/eprint/64129/1/64129.PDF
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spelling my-uitm-ir.641292023-08-29T09:31:19Z Game-based learning application for high school history lesson of Rentap / Syed Muhammad Naim Syed Idris 2013 Syed Idris, Syed Muhammad Naim In order to excel in school or university, students need to understand all the subject that they learnt in university or school. To do this, the student must maintain a level of enthusiasm and discipline to learn all the required skills to master certain subject. However, history subject has always been one of the least favourite subjects for secondary school students. Game-based learning is considered as an alternative in this research to overcome the problem of the demotivation of learning history. Only the history of Rentap is taken specifically to make the research feasible since making the game for all the historical figure is too time consuming. The motivational value of a game is studied, along with the ways to incorporate those values into the game-based learning application developed in the research. The effective ways to teach facts of history to the player while playing the game is explored as well. The research overcome those problem by making the game-based learning application a battle-focused gameplay, with the student need to know and understand the facts of Rentap in order to progress through the game. This can be implemented by asking the players the question of Rentap after each battle to receive the battle rewards. The storyline of the application also been loosely followed the Rentap facts and instead more humorous and light-hearted so that the players will has a more satisfying game experience. The application is then will be tested to a group of Form 2 student. A series of question will be asked to the students before and after the students has tested the application to ensure the effectiveness of the application. The results shows a significant improvement between pretest and post-test. This shows that the system successfully completed its objective. 2013 Thesis https://ir.uitm.edu.my/id/eprint/64129/ https://ir.uitm.edu.my/id/eprint/64129/1/64129.PDF text en public degree Universiti Teknologi Mara (UiTM) Faculty of Computer and Mathematical Sciences Ismail, Marina (Dr.)
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Ismail, Marina (Dr.)
description In order to excel in school or university, students need to understand all the subject that they learnt in university or school. To do this, the student must maintain a level of enthusiasm and discipline to learn all the required skills to master certain subject. However, history subject has always been one of the least favourite subjects for secondary school students. Game-based learning is considered as an alternative in this research to overcome the problem of the demotivation of learning history. Only the history of Rentap is taken specifically to make the research feasible since making the game for all the historical figure is too time consuming. The motivational value of a game is studied, along with the ways to incorporate those values into the game-based learning application developed in the research. The effective ways to teach facts of history to the player while playing the game is explored as well. The research overcome those problem by making the game-based learning application a battle-focused gameplay, with the student need to know and understand the facts of Rentap in order to progress through the game. This can be implemented by asking the players the question of Rentap after each battle to receive the battle rewards. The storyline of the application also been loosely followed the Rentap facts and instead more humorous and light-hearted so that the players will has a more satisfying game experience. The application is then will be tested to a group of Form 2 student. A series of question will be asked to the students before and after the students has tested the application to ensure the effectiveness of the application. The results shows a significant improvement between pretest and post-test. This shows that the system successfully completed its objective.
format Thesis
qualification_level Bachelor degree
author Syed Idris, Syed Muhammad Naim
spellingShingle Syed Idris, Syed Muhammad Naim
Game-based learning application for high school history lesson of Rentap / Syed Muhammad Naim Syed Idris
author_facet Syed Idris, Syed Muhammad Naim
author_sort Syed Idris, Syed Muhammad Naim
title Game-based learning application for high school history lesson of Rentap / Syed Muhammad Naim Syed Idris
title_short Game-based learning application for high school history lesson of Rentap / Syed Muhammad Naim Syed Idris
title_full Game-based learning application for high school history lesson of Rentap / Syed Muhammad Naim Syed Idris
title_fullStr Game-based learning application for high school history lesson of Rentap / Syed Muhammad Naim Syed Idris
title_full_unstemmed Game-based learning application for high school history lesson of Rentap / Syed Muhammad Naim Syed Idris
title_sort game-based learning application for high school history lesson of rentap / syed muhammad naim syed idris
granting_institution Universiti Teknologi Mara (UiTM)
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2013
url https://ir.uitm.edu.my/id/eprint/64129/1/64129.PDF
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