Scaffolded mobile educational game for learning basic communicative Japanese language for non-native speakers / Abdul Jabbar Sahdi
Learning any new language is inevitably difficult. For non-native Japanese Language novices, this inherent difficulty is compounded by the Japanese Language which is not only character-based but in fact having three different type of alphabets, which are Hiragana, Katakana and Kanji. Kanji was origi...
Saved in:
Main Author: | |
---|---|
Format: | Thesis |
Language: | English |
Published: |
2018
|
Online Access: | https://ir.uitm.edu.my/id/eprint/64134/1/64134.PDF |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my-uitm-ir.64134 |
---|---|
record_format |
uketd_dc |
spelling |
my-uitm-ir.641342023-08-29T08:36:26Z Scaffolded mobile educational game for learning basic communicative Japanese language for non-native speakers / Abdul Jabbar Sahdi 2018 Sahdi, Abdul Jabbar Learning any new language is inevitably difficult. For non-native Japanese Language novices, this inherent difficulty is compounded by the Japanese Language which is not only character-based but in fact having three different type of alphabets, which are Hiragana, Katakana and Kanji. Kanji was originated from China while both Hiragana and Katakana are derived from Kanji characters. Another issue is the traditional learning of Japanese does not engage these novices. This project aims to design and develop a mobile educational game for learning basic communicative Japanese using scaffolding. Based on the ADDIE development methodology, scaffolding strategies are used and applied to the game which are introduce mechanics one-by-one, make early choices matter less and restrict players' early choices and is developed using Construct 2 game development tool, run and tested on Android mobile devices. The results of a survey of 30 respondents suggested that the game helps the student to increase their understanding of the Japanese Language and the findings revealed that playing the game is an effective medium of learning the Japanese Language. This project can act as a reference point for the developer as the market are lacking in mobile educational game of teaching the Japanese Language. Although minimal words are in the game, but they are sufficient enough for the players to start a conversation to the native speakers. 2018 Thesis https://ir.uitm.edu.my/id/eprint/64134/ https://ir.uitm.edu.my/id/eprint/64134/1/64134.PDF text en public degree Universiti Teknologi Mara (UiTM) Faculty of Computer and Mathematical Sciences Sheikh Aljunid, Syed Ahmad (Assoc Prof. Dr.) |
institution |
Universiti Teknologi MARA |
collection |
UiTM Institutional Repository |
language |
English |
advisor |
Sheikh Aljunid, Syed Ahmad (Assoc Prof. Dr.) |
description |
Learning any new language is inevitably difficult. For non-native Japanese Language novices, this inherent difficulty is compounded by the Japanese Language which is not only character-based but in fact having three different type of alphabets, which are Hiragana, Katakana and Kanji. Kanji was originated from China while both Hiragana and Katakana are derived from Kanji characters. Another issue is the traditional learning of Japanese does not engage these novices. This project aims to design and develop a mobile educational game for learning basic communicative Japanese using scaffolding. Based on the ADDIE development methodology, scaffolding strategies are used and applied to the game which are introduce mechanics one-by-one, make early choices matter less and restrict players' early choices and is developed using Construct 2 game development tool, run and tested on Android mobile devices. The results of a survey of 30 respondents suggested that the game helps the student to increase their understanding of the Japanese Language and the findings revealed that playing the game is an effective medium of learning the Japanese Language. This project can act as a reference point for the developer as the market are lacking in mobile educational game of teaching the Japanese Language. Although minimal words are in the game, but they are sufficient enough for the players to start a conversation to the native speakers. |
format |
Thesis |
qualification_level |
Bachelor degree |
author |
Sahdi, Abdul Jabbar |
spellingShingle |
Sahdi, Abdul Jabbar Scaffolded mobile educational game for learning basic communicative Japanese language for non-native speakers / Abdul Jabbar Sahdi |
author_facet |
Sahdi, Abdul Jabbar |
author_sort |
Sahdi, Abdul Jabbar |
title |
Scaffolded mobile educational game for learning basic communicative Japanese language for non-native speakers / Abdul Jabbar Sahdi |
title_short |
Scaffolded mobile educational game for learning basic communicative Japanese language for non-native speakers / Abdul Jabbar Sahdi |
title_full |
Scaffolded mobile educational game for learning basic communicative Japanese language for non-native speakers / Abdul Jabbar Sahdi |
title_fullStr |
Scaffolded mobile educational game for learning basic communicative Japanese language for non-native speakers / Abdul Jabbar Sahdi |
title_full_unstemmed |
Scaffolded mobile educational game for learning basic communicative Japanese language for non-native speakers / Abdul Jabbar Sahdi |
title_sort |
scaffolded mobile educational game for learning basic communicative japanese language for non-native speakers / abdul jabbar sahdi |
granting_institution |
Universiti Teknologi Mara (UiTM) |
granting_department |
Faculty of Computer and Mathematical Sciences |
publishDate |
2018 |
url |
https://ir.uitm.edu.my/id/eprint/64134/1/64134.PDF |
_version_ |
1783735404695912448 |