Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman

Computer games is a popular entertainment activity and the main purpose of people to playing computer games is to get positive experience. User experience obtained while playing computer games usually formed personal and unique signature which mainly influenced by their emotions during the gameplay....

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主要作者: Budiman, Asnerah
格式: Thesis
语言:English
出版: 2013
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在线阅读:https://ir.uitm.edu.my/id/eprint/64138/1/64138.pdf
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spelling my-uitm-ir.641382022-10-31T07:42:31Z Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman 2013 Budiman, Asnerah Computer games. Computer simulated games. Electronic games Human physiology Computer games is a popular entertainment activity and the main purpose of people to playing computer games is to get positive experience. User experience obtained while playing computer games usually formed personal and unique signature which mainly influenced by their emotions during the gameplay. With the introduction of physiological techniques such as skin conductance measurement, it is possible to assess user experience while playing computer games. Hence, the purpose of this study is to identify user experience attributes and assess user experience using physiological measurement while playing Bejeweled® 2 games. The main method applied in this study is an experimental method. There are two main measurements examined in this study which consist of numbers of peak frequency and the pattern of peak frequency in participants skin conductance graph. From the results, it shows that high numbers of peak frequency show high arousal value which represent either positive or negative experience. The measurement is supported by participants' self-reports which captured user experience attributes while playing games. This study also provides the understanding between subjective user experience attributes and their physiological data measurement. 2013 Thesis https://ir.uitm.edu.my/id/eprint/64138/ https://ir.uitm.edu.my/id/eprint/64138/1/64138.pdf text en public masters Universiti Teknologi MARA (UiTM) Faculty of Computer and Mathematical Sciences Wan Adnan, Wan Adilah
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Wan Adnan, Wan Adilah
topic Computer games
Computer simulated games
Electronic games
Human physiology
spellingShingle Computer games
Computer simulated games
Electronic games
Human physiology
Budiman, Asnerah
Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman
description Computer games is a popular entertainment activity and the main purpose of people to playing computer games is to get positive experience. User experience obtained while playing computer games usually formed personal and unique signature which mainly influenced by their emotions during the gameplay. With the introduction of physiological techniques such as skin conductance measurement, it is possible to assess user experience while playing computer games. Hence, the purpose of this study is to identify user experience attributes and assess user experience using physiological measurement while playing Bejeweled® 2 games. The main method applied in this study is an experimental method. There are two main measurements examined in this study which consist of numbers of peak frequency and the pattern of peak frequency in participants skin conductance graph. From the results, it shows that high numbers of peak frequency show high arousal value which represent either positive or negative experience. The measurement is supported by participants' self-reports which captured user experience attributes while playing games. This study also provides the understanding between subjective user experience attributes and their physiological data measurement.
format Thesis
qualification_level Master's degree
author Budiman, Asnerah
author_facet Budiman, Asnerah
author_sort Budiman, Asnerah
title Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman
title_short Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman
title_full Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman
title_fullStr Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman
title_full_unstemmed Physiological measurement: assessing user experience while playing computer games / Asnerah Budiman
title_sort physiological measurement: assessing user experience while playing computer games / asnerah budiman
granting_institution Universiti Teknologi MARA (UiTM)
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2013
url https://ir.uitm.edu.my/id/eprint/64138/1/64138.pdf
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