Figure animation via bone method / Mas Ayu Husna Mohamad

This research paper present about method for animated the character animation. Character animation brings a static model to life by defining how its geometry changes over time. Character animation is quite different from other forms of animation (even facial animation) because of the underlying skel...

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Main Author: Mohamad, Mas Ayu Husna
Format: Thesis
Language:English
Published: 2012
Online Access:https://ir.uitm.edu.my/id/eprint/64169/1/64169.PDF
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spelling my-uitm-ir.641692023-08-29T08:05:10Z Figure animation via bone method / Mas Ayu Husna Mohamad 2012 Mohamad, Mas Ayu Husna This research paper present about method for animated the character animation. Character animation brings a static model to life by defining how its geometry changes over time. Character animation is quite different from other forms of animation (even facial animation) because of the underlying skeletal structure - motions are characterized more by rotations than by linear motion. Animators typically animate the bones of a character, either directly, or indirectly using inverse kinematics. The skin follows the bones, deforming as necessary to produce smooth transitions at joints. There are many ways to animate characters, including skeletal (bone-driven) animation, shape interpolation, spatial deformation, physically-based deformation and direct animation of vertices or spline-control points. Animation of any kind also introduces new challenges when combined with other areas of computer graphics, particularly areas that have traditionally considered only static scenes. Bone based animation is a good way to add believable animation to your engine without the overhead of vertex animation (morph targets). 2012 Thesis https://ir.uitm.edu.my/id/eprint/64169/ https://ir.uitm.edu.my/id/eprint/64169/1/64169.PDF text en public degree Universiti Teknologi Mara (UiTM) Faculty of Computer and Mathematical Sciences Yusoff, Fakhrul Hazman
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Yusoff, Fakhrul Hazman
description This research paper present about method for animated the character animation. Character animation brings a static model to life by defining how its geometry changes over time. Character animation is quite different from other forms of animation (even facial animation) because of the underlying skeletal structure - motions are characterized more by rotations than by linear motion. Animators typically animate the bones of a character, either directly, or indirectly using inverse kinematics. The skin follows the bones, deforming as necessary to produce smooth transitions at joints. There are many ways to animate characters, including skeletal (bone-driven) animation, shape interpolation, spatial deformation, physically-based deformation and direct animation of vertices or spline-control points. Animation of any kind also introduces new challenges when combined with other areas of computer graphics, particularly areas that have traditionally considered only static scenes. Bone based animation is a good way to add believable animation to your engine without the overhead of vertex animation (morph targets).
format Thesis
qualification_level Bachelor degree
author Mohamad, Mas Ayu Husna
spellingShingle Mohamad, Mas Ayu Husna
Figure animation via bone method / Mas Ayu Husna Mohamad
author_facet Mohamad, Mas Ayu Husna
author_sort Mohamad, Mas Ayu Husna
title Figure animation via bone method / Mas Ayu Husna Mohamad
title_short Figure animation via bone method / Mas Ayu Husna Mohamad
title_full Figure animation via bone method / Mas Ayu Husna Mohamad
title_fullStr Figure animation via bone method / Mas Ayu Husna Mohamad
title_full_unstemmed Figure animation via bone method / Mas Ayu Husna Mohamad
title_sort figure animation via bone method / mas ayu husna mohamad
granting_institution Universiti Teknologi Mara (UiTM)
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2012
url https://ir.uitm.edu.my/id/eprint/64169/1/64169.PDF
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