Wargame simulation: applying military appreciation process in Malaysian army war-game simulator / Mohammad Fariszul Syauqie Ismail

Military simulation systems are categorized as training, analysis and acquisition applications. Military training is conducted through the use of virtual, constructive and live simulations. The development and expenditure in simulation programs will draw engineers and scientists from other fields. T...

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Bibliographic Details
Main Author: Ismail, Mohammad Fariszul Syauqie
Format: Thesis
Language:English
Published: 2015
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/64385/1/64385.PDF
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Summary:Military simulation systems are categorized as training, analysis and acquisition applications. Military training is conducted through the use of virtual, constructive and live simulations. The development and expenditure in simulation programs will draw engineers and scientists from other fields. These practitioners bring valuable skills, but lack an appreciation of the historical and technical foundations of military operational knowledge. Concerning the importance of enhancing the knowledge technology in wargame simulation, Malaysian Army has acquired the system called Battle Tek 4.0which is developed by SAAB Intl. of South Africa. In applying this system to suit the requirement in Malaysian Army environment, a few upgrades have needed to be applied and added into this simulator. One critical element that shall be adopted is the decision making process which is obviously will involve the needs of Military Appreciation Process (MAP). This thesis will discuss more on the feasibility of making the MAP decision making become more realistic and reliable base on the output and result which will be produced automatically. The result will then influence the decision that will be chosen in each simulation either in the real or training scenario. A session of interviewing the user and the operator of this simulator had conducted to identify the pros and cons of this system. A set of proposed solutions forfuture versions of Battle Tek 4.0 with some improvements will be discussed thoroughly in this project paper based on the information collected.