Evaluation of user experience while playing educational games / Nur Atira Nabilah Che Hussin

Almost everything that people engage in their lives contributes to user experience. User experience consists of experiences that are obtained when the people interacts with an artifact. It concerns on how people feel about an artifact, including the pleasure and satisfaction when using it, looking a...

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Main Author: Che Hussin, Nur Atira Nabilah
Format: Thesis
Language:English
Published: 2012
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/64880/1/64880.pdf
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spelling my-uitm-ir.648802023-04-19T03:06:58Z Evaluation of user experience while playing educational games / Nur Atira Nabilah Che Hussin 2012 Che Hussin, Nur Atira Nabilah Consumer behavior. Consumers' preferences. Consumer research. Including consumer profiling Interactive multimedia. Hypermedia Almost everything that people engage in their lives contributes to user experience. User experience consists of experiences that are obtained when the people interacts with an artifact. It concerns on how people feel about an artifact, including the pleasure and satisfaction when using it, looking at it, and holding it. Computer game is also something that can evokes variety of user experiences. Therefore, this study is anticipated with the intention of evaluating user experience while playing computer games particularly for an educational game. The purposes of this study are to examine the attributes of user experience that can be obtain while playing educational games and to acquire deeper insights into the user experience measurements that can be obtained from the eye tracker. The main method that is applied in this study is experimental study using the eye tracking. The results of the study encompass the user experience attributes while playing educational game and better insights into the user experience measurements from the eye tracker. The significance of this study is to provide empirical findings on the user experience while playing educational game which then can be used as guidance in improving the user experience in educational game. 2012 Thesis https://ir.uitm.edu.my/id/eprint/64880/ https://ir.uitm.edu.my/id/eprint/64880/1/64880.pdf text en public masters Universiti Teknologi MARA (UiTM) Faculty of Computer and Mathematical Sciences Wan Adnan, Wan Adilah
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Wan Adnan, Wan Adilah
topic Consumer behavior
Consumers' preferences
Consumer research
Including consumer profiling
Consumer behavior
Consumers' preferences
Consumer research
Including consumer profiling
spellingShingle Consumer behavior
Consumers' preferences
Consumer research
Including consumer profiling
Consumer behavior
Consumers' preferences
Consumer research
Including consumer profiling
Che Hussin, Nur Atira Nabilah
Evaluation of user experience while playing educational games / Nur Atira Nabilah Che Hussin
description Almost everything that people engage in their lives contributes to user experience. User experience consists of experiences that are obtained when the people interacts with an artifact. It concerns on how people feel about an artifact, including the pleasure and satisfaction when using it, looking at it, and holding it. Computer game is also something that can evokes variety of user experiences. Therefore, this study is anticipated with the intention of evaluating user experience while playing computer games particularly for an educational game. The purposes of this study are to examine the attributes of user experience that can be obtain while playing educational games and to acquire deeper insights into the user experience measurements that can be obtained from the eye tracker. The main method that is applied in this study is experimental study using the eye tracking. The results of the study encompass the user experience attributes while playing educational game and better insights into the user experience measurements from the eye tracker. The significance of this study is to provide empirical findings on the user experience while playing educational game which then can be used as guidance in improving the user experience in educational game.
format Thesis
qualification_level Master's degree
author Che Hussin, Nur Atira Nabilah
author_facet Che Hussin, Nur Atira Nabilah
author_sort Che Hussin, Nur Atira Nabilah
title Evaluation of user experience while playing educational games / Nur Atira Nabilah Che Hussin
title_short Evaluation of user experience while playing educational games / Nur Atira Nabilah Che Hussin
title_full Evaluation of user experience while playing educational games / Nur Atira Nabilah Che Hussin
title_fullStr Evaluation of user experience while playing educational games / Nur Atira Nabilah Che Hussin
title_full_unstemmed Evaluation of user experience while playing educational games / Nur Atira Nabilah Che Hussin
title_sort evaluation of user experience while playing educational games / nur atira nabilah che hussin
granting_institution Universiti Teknologi MARA (UiTM)
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2012
url https://ir.uitm.edu.my/id/eprint/64880/1/64880.pdf
_version_ 1783735523613868032