Elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / Nursalina Qadesyah Sofree

Chemistry is a branch of science that deals with the properties, composition, structure, and transformation of matter. Nowadays chemistry game seems to flourish with the increase of its usage in the classroom. With the advancement of technological system, game-based learning (GBL) creates more engag...

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Main Author: Sofree, Nursalina Qadesyah
Format: Thesis
Language:English
Published: 2023
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Online Access:https://ir.uitm.edu.my/id/eprint/89013/1/89013.pdf
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spelling my-uitm-ir.890132024-03-19T07:07:36Z Elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / Nursalina Qadesyah Sofree 2023 Sofree, Nursalina Qadesyah Computers in education. Information technology Chemistry is a branch of science that deals with the properties, composition, structure, and transformation of matter. Nowadays chemistry game seems to flourish with the increase of its usage in the classroom. With the advancement of technological system, game-based learning (GBL) creates more engagement to the topic being learned. It makes a challenging topic such as periodic table of elements more fun to learn. As a foundation of chemistry, periodic table is the most importance references that students need to master. However, students always think the topic is hard to memorize, the way of learning it is not interactive and they cannot visualize the phenomena of the periodic table. In this project, we will be exploring the usability of game-based learning for learning periodic table based on form four Malaysian secondary syllabus. To exemplify this concept, a game prototype named ‘Elemental Escape’ is designed and developed. This project adheres to the Game Development Life Cycle (GDLC) method for game development which involves six phases: initiation, pre-production, production, testing, beta and release. The game usability in the educational setting will be tested and evaluated using the System Usability Scale (SUS) through a questionnaire given to the children. The game scored 86 percent on the SUS evaluation thus proving that the game prototype is acceptable to be used in classroom setting. In conclusion, this endeavor underscores the potential of GBL as an effective platform for bolstering knowledge acquisition through edutainment strategies, a departure from traditional teaching methodologies. By catering to the digital age and leveraging interactive elements, GBL emerges as an engaging approach to enhance learning experiences in the realm of chemistry education. 2023 Thesis https://ir.uitm.edu.my/id/eprint/89013/ https://ir.uitm.edu.my/id/eprint/89013/1/89013.pdf text en public degree Universiti Teknologi MARA, Melaka College of Computing, Informatics and Mathematics
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
topic Computers in education
Information technology
spellingShingle Computers in education
Information technology
Sofree, Nursalina Qadesyah
Elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / Nursalina Qadesyah Sofree
description Chemistry is a branch of science that deals with the properties, composition, structure, and transformation of matter. Nowadays chemistry game seems to flourish with the increase of its usage in the classroom. With the advancement of technological system, game-based learning (GBL) creates more engagement to the topic being learned. It makes a challenging topic such as periodic table of elements more fun to learn. As a foundation of chemistry, periodic table is the most importance references that students need to master. However, students always think the topic is hard to memorize, the way of learning it is not interactive and they cannot visualize the phenomena of the periodic table. In this project, we will be exploring the usability of game-based learning for learning periodic table based on form four Malaysian secondary syllabus. To exemplify this concept, a game prototype named ‘Elemental Escape’ is designed and developed. This project adheres to the Game Development Life Cycle (GDLC) method for game development which involves six phases: initiation, pre-production, production, testing, beta and release. The game usability in the educational setting will be tested and evaluated using the System Usability Scale (SUS) through a questionnaire given to the children. The game scored 86 percent on the SUS evaluation thus proving that the game prototype is acceptable to be used in classroom setting. In conclusion, this endeavor underscores the potential of GBL as an effective platform for bolstering knowledge acquisition through edutainment strategies, a departure from traditional teaching methodologies. By catering to the digital age and leveraging interactive elements, GBL emerges as an engaging approach to enhance learning experiences in the realm of chemistry education.
format Thesis
qualification_level Bachelor degree
author Sofree, Nursalina Qadesyah
author_facet Sofree, Nursalina Qadesyah
author_sort Sofree, Nursalina Qadesyah
title Elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / Nursalina Qadesyah Sofree
title_short Elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / Nursalina Qadesyah Sofree
title_full Elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / Nursalina Qadesyah Sofree
title_fullStr Elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / Nursalina Qadesyah Sofree
title_full_unstemmed Elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / Nursalina Qadesyah Sofree
title_sort elemental escape - implementing game-based learning for learning periodic table with labyrinth genre / nursalina qadesyah sofree
granting_institution Universiti Teknologi MARA, Melaka
granting_department College of Computing, Informatics and Mathematics
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/89013/1/89013.pdf
_version_ 1794192187567636480