Multiobjective coevolution of artificial neural network ensembles for game artificial intelligence

The retail sales of computer and video games have grown enormously during the last few years, not just in United States, but also throughout the rest of the world. This is the reason why a lot of game developers and academic researchers have focused on game related technologies, such as graphics, au...

Full description

Saved in:
Bibliographic Details
Main Author: Tan, Tse Guan
Format: Thesis
Language:English
Published: 2013
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/11599/1/ph000000064.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-ums-ep.11599
record_format uketd_dc
spelling my-ums-ep.115992017-11-07T07:05:43Z Multiobjective coevolution of artificial neural network ensembles for game artificial intelligence 2013 Tan, Tse Guan QA Mathematics The retail sales of computer and video games have grown enormously during the last few years, not just in United States, but also throughout the rest of the world. This is the reason why a lot of game developers and academic researchers have focused on game related technologies, such as graphics, audio, physics and machine intelligence with intention of creating newer and more attracting games. The main objective of this thesis is the investigation of the potential contributions of advanced yet general computational intelligence techniques to create an autonomous game agent or controller to solve the problems in the game environments with the appropriate level of intelligence. The game agents must be able to react immediately to the dynamic changes of the environments by selecting appropriate responses according to the situations. Hence, this research focuses on automatic generation of highly skilled intelligent game controllers through a systematic investigation of the application of evolutionary multiobjective optimization, neural network ensembles, coevolutionary approaches, and more importantly through the hybridization of these techniques. The prey and predator game genre of Ms. Pac-man game was used as a test-bed, because this game provides Significant challenges for testing and assessing the novel machine intelligence techniques. The experimental results indicate that the best-performing game controller could be achieved through the hybridization of evolutionary multiobjective optimization, neural network ensembles and coevolutionary techniques. 2013 Thesis https://eprints.ums.edu.my/id/eprint/11599/ https://eprints.ums.edu.my/id/eprint/11599/1/ph000000064.pdf text en public phd doctoral Universiti Malaysia Sabah School of Engineering and Information Technology
institution Universiti Malaysia Sabah
collection UMS Institutional Repository
language English
topic QA Mathematics
spellingShingle QA Mathematics
Tan, Tse Guan
Multiobjective coevolution of artificial neural network ensembles for game artificial intelligence
description The retail sales of computer and video games have grown enormously during the last few years, not just in United States, but also throughout the rest of the world. This is the reason why a lot of game developers and academic researchers have focused on game related technologies, such as graphics, audio, physics and machine intelligence with intention of creating newer and more attracting games. The main objective of this thesis is the investigation of the potential contributions of advanced yet general computational intelligence techniques to create an autonomous game agent or controller to solve the problems in the game environments with the appropriate level of intelligence. The game agents must be able to react immediately to the dynamic changes of the environments by selecting appropriate responses according to the situations. Hence, this research focuses on automatic generation of highly skilled intelligent game controllers through a systematic investigation of the application of evolutionary multiobjective optimization, neural network ensembles, coevolutionary approaches, and more importantly through the hybridization of these techniques. The prey and predator game genre of Ms. Pac-man game was used as a test-bed, because this game provides Significant challenges for testing and assessing the novel machine intelligence techniques. The experimental results indicate that the best-performing game controller could be achieved through the hybridization of evolutionary multiobjective optimization, neural network ensembles and coevolutionary techniques.
format Thesis
qualification_name Doctor of Philosophy (PhD.)
qualification_level Doctorate
author Tan, Tse Guan
author_facet Tan, Tse Guan
author_sort Tan, Tse Guan
title Multiobjective coevolution of artificial neural network ensembles for game artificial intelligence
title_short Multiobjective coevolution of artificial neural network ensembles for game artificial intelligence
title_full Multiobjective coevolution of artificial neural network ensembles for game artificial intelligence
title_fullStr Multiobjective coevolution of artificial neural network ensembles for game artificial intelligence
title_full_unstemmed Multiobjective coevolution of artificial neural network ensembles for game artificial intelligence
title_sort multiobjective coevolution of artificial neural network ensembles for game artificial intelligence
granting_institution Universiti Malaysia Sabah
granting_department School of Engineering and Information Technology
publishDate 2013
url https://eprints.ums.edu.my/id/eprint/11599/1/ph000000064.pdf
_version_ 1747836424806203392