Adoption of augmented reality mobile application in Labuan museum to enhance the visitor experience

In an age of thriving science and technology, the uses of cutting-edge technology like Augmented Reality (AR) have revolutionized the way museums present historical information, engage, and educate their visitors. However, the usage of AR in the museum exhibition in Malaysia is still limited. Most o...

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Main Author: Chan, Bao Yee
Format: Thesis
Language:English
English
Published: 2020
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/41220/1/24%20PAGES.pdf
https://eprints.ums.edu.my/id/eprint/41220/2/FULLTEXT.pdf
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spelling my-ums-ep.412202024-10-16T05:53:24Z Adoption of augmented reality mobile application in Labuan museum to enhance the visitor experience 2020 Chan, Bao Yee QA76.75-76.765 Computer software In an age of thriving science and technology, the uses of cutting-edge technology like Augmented Reality (AR) have revolutionized the way museums present historical information, engage, and educate their visitors. However, the usage of AR in the museum exhibition in Malaysia is still limited. Most of the exhibitions in Malaysia’s national museum are still having a passive and conservative exhibition method. Hence, this research intends to study the effectiveness of AR mobile application usage in Labuan Museum in enhancing visitor’s expectations and experience. The objectives of this study are to create an AR mobile application that able to promote the learning outcome of visitors, to analyze the significance of AR mobile application in meeting the visitor expectation, and to study the effectiveness of AR mobile in affecting the overall visitor experience in Labuan Museum. The methodology of this thesis follows a mixed-methods approach incorporated with Action Case Research Cycle which includes a semi-structured interview with domain experts in the museum and quantitative data collection using a pretest-posttest questionnaire to obtain feedback from the visitors perspective. A mobile application named AR @ Labuan Museum has been created as an instrument to conduct the study. The results from the interview were analyzed using template analysis while the results of the pre- and post-test were compared and analyzed to investigate the measure and quantify the learning outcome of the participants using paired sample t-test. The null hypotheses of the three variables in visitors’ learning outcome, overall experience and expectations met were all rejected. Positive results were shown where AR is considered as an innovative way to preserve and conserve history, the capability to elevate visitor’s learning outcome, meeting visitor expectations on the museum exhibition, enhancing the visitor experience, and to attract more potential visitors. 2020 Thesis https://eprints.ums.edu.my/id/eprint/41220/ https://eprints.ums.edu.my/id/eprint/41220/1/24%20PAGES.pdf text en public https://eprints.ums.edu.my/id/eprint/41220/2/FULLTEXT.pdf text en validuser masters Universiti Malaysia Sabah Fakulti Komputeran dan Informatik
institution Universiti Malaysia Sabah
collection UMS Institutional Repository
language English
English
topic QA76.75-76.765 Computer software
spellingShingle QA76.75-76.765 Computer software
Chan, Bao Yee
Adoption of augmented reality mobile application in Labuan museum to enhance the visitor experience
description In an age of thriving science and technology, the uses of cutting-edge technology like Augmented Reality (AR) have revolutionized the way museums present historical information, engage, and educate their visitors. However, the usage of AR in the museum exhibition in Malaysia is still limited. Most of the exhibitions in Malaysia’s national museum are still having a passive and conservative exhibition method. Hence, this research intends to study the effectiveness of AR mobile application usage in Labuan Museum in enhancing visitor’s expectations and experience. The objectives of this study are to create an AR mobile application that able to promote the learning outcome of visitors, to analyze the significance of AR mobile application in meeting the visitor expectation, and to study the effectiveness of AR mobile in affecting the overall visitor experience in Labuan Museum. The methodology of this thesis follows a mixed-methods approach incorporated with Action Case Research Cycle which includes a semi-structured interview with domain experts in the museum and quantitative data collection using a pretest-posttest questionnaire to obtain feedback from the visitors perspective. A mobile application named AR @ Labuan Museum has been created as an instrument to conduct the study. The results from the interview were analyzed using template analysis while the results of the pre- and post-test were compared and analyzed to investigate the measure and quantify the learning outcome of the participants using paired sample t-test. The null hypotheses of the three variables in visitors’ learning outcome, overall experience and expectations met were all rejected. Positive results were shown where AR is considered as an innovative way to preserve and conserve history, the capability to elevate visitor’s learning outcome, meeting visitor expectations on the museum exhibition, enhancing the visitor experience, and to attract more potential visitors.
format Thesis
qualification_level Master's degree
author Chan, Bao Yee
author_facet Chan, Bao Yee
author_sort Chan, Bao Yee
title Adoption of augmented reality mobile application in Labuan museum to enhance the visitor experience
title_short Adoption of augmented reality mobile application in Labuan museum to enhance the visitor experience
title_full Adoption of augmented reality mobile application in Labuan museum to enhance the visitor experience
title_fullStr Adoption of augmented reality mobile application in Labuan museum to enhance the visitor experience
title_full_unstemmed Adoption of augmented reality mobile application in Labuan museum to enhance the visitor experience
title_sort adoption of augmented reality mobile application in labuan museum to enhance the visitor experience
granting_institution Universiti Malaysia Sabah
granting_department Fakulti Komputeran dan Informatik
publishDate 2020
url https://eprints.ums.edu.my/id/eprint/41220/1/24%20PAGES.pdf
https://eprints.ums.edu.my/id/eprint/41220/2/FULLTEXT.pdf
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