Augmented reality network : a collaborative augmented reality desktop game

Augmented Reality (AR) is a technology that augments virtual objects in the real environment. The users can see and interact with the virtual objects. AR can enhance the real world with the virtual infonnation and increase the productivity of our daily life. Collaborative AR provides a shared space...

Full description

Saved in:
Bibliographic Details
Main Author: Tiong, Amy Siaw Wei
Format: Thesis
Language:English
Published: 2010
Subjects:
Online Access:http://ir.unimas.my/id/eprint/12775/3/Augmented%20reality%20network%20%3B%20%20a%20collaborative%20augmented%20reality%20desktop%20game%20%28fulltext%29.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-unimas-ir.12775
record_format uketd_dc
spelling my-unimas-ir.127752023-05-08T04:05:52Z Augmented reality network : a collaborative augmented reality desktop game 2010 Tiong, Amy Siaw Wei H Social Sciences (General) T Technology (General) Augmented Reality (AR) is a technology that augments virtual objects in the real environment. The users can see and interact with the virtual objects. AR can enhance the real world with the virtual infonnation and increase the productivity of our daily life. Collaborative AR provides a shared space to the users and allows the users to solve problems together. Through this research, a collaborative AR · system called AR Network was designed and developed. AR Network allows the users to playa game collaboratively) The game developed for AR Network is called SameGame. SameGame was used to represent a problem which the users can solve collaboratively. This indicates that AR Network has the possibilities to be implemented in other fields such as education and entertainment. In order to implement an AR Network, Transmission Control Protocol (TCP)lIntemet Protocol (IP) suite was used to transfer data in the network. Client-server architecture was used in this research so that the data can be stored in the server and transferred to the clients. Vision-based tracking was used for AR registration. Fiduciary markers were required to compute the orientation and the position ofthe camera so that the computer generated objects .were correctly placed in the real world. AR Network was evaluated for its functionality and its perfonnance. AR Network allowed more than two participants to solve a puzzle collaboratively. The results also showed that the participants had positive perception towards collaboration in AR Network. Universiti Malaysia Sarawak, (UNIMAS) 2010 Thesis http://ir.unimas.my/id/eprint/12775/ http://ir.unimas.my/id/eprint/12775/3/Augmented%20reality%20network%20%3B%20%20a%20collaborative%20augmented%20reality%20desktop%20game%20%28fulltext%29.pdf text en validuser masters Universiti Malaysia Sarawak, (UNIMAS) Faculty of Cognitive Sciences and Human Development.
institution Universiti Malaysia Sarawak
collection UNIMAS Institutional Repository
language English
topic H Social Sciences (General)
T Technology (General)
spellingShingle H Social Sciences (General)
T Technology (General)
Tiong, Amy Siaw Wei
Augmented reality network : a collaborative augmented reality desktop game
description Augmented Reality (AR) is a technology that augments virtual objects in the real environment. The users can see and interact with the virtual objects. AR can enhance the real world with the virtual infonnation and increase the productivity of our daily life. Collaborative AR provides a shared space to the users and allows the users to solve problems together. Through this research, a collaborative AR · system called AR Network was designed and developed. AR Network allows the users to playa game collaboratively) The game developed for AR Network is called SameGame. SameGame was used to represent a problem which the users can solve collaboratively. This indicates that AR Network has the possibilities to be implemented in other fields such as education and entertainment. In order to implement an AR Network, Transmission Control Protocol (TCP)lIntemet Protocol (IP) suite was used to transfer data in the network. Client-server architecture was used in this research so that the data can be stored in the server and transferred to the clients. Vision-based tracking was used for AR registration. Fiduciary markers were required to compute the orientation and the position ofthe camera so that the computer generated objects .were correctly placed in the real world. AR Network was evaluated for its functionality and its perfonnance. AR Network allowed more than two participants to solve a puzzle collaboratively. The results also showed that the participants had positive perception towards collaboration in AR Network.
format Thesis
qualification_level Master's degree
author Tiong, Amy Siaw Wei
author_facet Tiong, Amy Siaw Wei
author_sort Tiong, Amy Siaw Wei
title Augmented reality network : a collaborative augmented reality desktop game
title_short Augmented reality network : a collaborative augmented reality desktop game
title_full Augmented reality network : a collaborative augmented reality desktop game
title_fullStr Augmented reality network : a collaborative augmented reality desktop game
title_full_unstemmed Augmented reality network : a collaborative augmented reality desktop game
title_sort augmented reality network : a collaborative augmented reality desktop game
granting_institution Universiti Malaysia Sarawak, (UNIMAS)
granting_department Faculty of Cognitive Sciences and Human Development.
publishDate 2010
url http://ir.unimas.my/id/eprint/12775/3/Augmented%20reality%20network%20%3B%20%20a%20collaborative%20augmented%20reality%20desktop%20game%20%28fulltext%29.pdf
_version_ 1783728121702252544