Andragogical Perspectives in Designing Digital Games for Older Adults: Maximizing Interaction and Experience

The revolution of digital games has been advancing years by years. Digital games no longer serve just as entertainment but can potentially be used in different areas, such as the healthcare industry. The worldwide population of older adults is increasing, leading to an ageing world. The advancement...

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Main Author: Nurul Farinah, Mohsin
Format: Thesis
Language:English
English
English
Published: 2023
Subjects:
Online Access:http://ir.unimas.my/id/eprint/43234/7/Nurul%20Farinah%20Mohsin_dsva.pdf
http://ir.unimas.my/id/eprint/43234/8/Thesis%20Msc._Nurul%20Farinah%20Mohsin%20-%2024%20pages.pdf
http://ir.unimas.my/id/eprint/43234/9/Thesis%20Msc._Nurul%20Farinah%20Mohsin.ftext.pdf
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spelling my-unimas-ir.432342023-10-31T03:40:28Z Andragogical Perspectives in Designing Digital Games for Older Adults: Maximizing Interaction and Experience 2023-10-06 Nurul Farinah, Mohsin QA76 Computer software The revolution of digital games has been advancing years by years. Digital games no longer serve just as entertainment but can potentially be used in different areas, such as the healthcare industry. The worldwide population of older adults is increasing, leading to an ageing world. The advancement of digital game technology can help to facilitate this ageing population. However, the current commercialised digital games are not designed and developed based on older adults’ limitations. In addition, there is limited of guideline on designing and developing games specifically for older adults that consider andragogy principles. Therefore, this study proposes the Purpose, Design, Play and Experience guideline as a guideline for designing and developing digital games for older adults by reflecting the key principles of andragogy. In this study, an application named Otak Me! has been developed based on the guideline in the proposed guideline and tested by the target group, the older adults in Malaysia aged 55 and above. Participants’ gaming experiences and user interface satisfaction were measured using Game Experience Questionnaire (GEQ) and Questionnaire for User Interface Satisfaction (QUIS). Based on the finding, Otak Me! received positive feedback where the positive items include the participants’ feeling toward the Otak Me! application have the highest mean score compared to other items in GEQ with a score 4.00 from the participants, which vastly helped evaluate and validate the game design for older adults. Therefore, by playing and engaging with games in the Otak Me! application give benefit towards the older population in term of enjoyment. - 2023-10 Thesis http://ir.unimas.my/id/eprint/43234/ http://ir.unimas.my/id/eprint/43234/7/Nurul%20Farinah%20Mohsin_dsva.pdf text en staffonly http://ir.unimas.my/id/eprint/43234/8/Thesis%20Msc._Nurul%20Farinah%20Mohsin%20-%2024%20pages.pdf text en public http://ir.unimas.my/id/eprint/43234/9/Thesis%20Msc._Nurul%20Farinah%20Mohsin.ftext.pdf text en validuser masters Universiti Malaysia Sarawak Faculty of Computer Science and Information Technology
institution Universiti Malaysia Sarawak
collection UNIMAS Institutional Repository
language English
English
English
topic QA76 Computer software
spellingShingle QA76 Computer software
Nurul Farinah, Mohsin
Andragogical Perspectives in Designing Digital Games for Older Adults: Maximizing Interaction and Experience
description The revolution of digital games has been advancing years by years. Digital games no longer serve just as entertainment but can potentially be used in different areas, such as the healthcare industry. The worldwide population of older adults is increasing, leading to an ageing world. The advancement of digital game technology can help to facilitate this ageing population. However, the current commercialised digital games are not designed and developed based on older adults’ limitations. In addition, there is limited of guideline on designing and developing games specifically for older adults that consider andragogy principles. Therefore, this study proposes the Purpose, Design, Play and Experience guideline as a guideline for designing and developing digital games for older adults by reflecting the key principles of andragogy. In this study, an application named Otak Me! has been developed based on the guideline in the proposed guideline and tested by the target group, the older adults in Malaysia aged 55 and above. Participants’ gaming experiences and user interface satisfaction were measured using Game Experience Questionnaire (GEQ) and Questionnaire for User Interface Satisfaction (QUIS). Based on the finding, Otak Me! received positive feedback where the positive items include the participants’ feeling toward the Otak Me! application have the highest mean score compared to other items in GEQ with a score 4.00 from the participants, which vastly helped evaluate and validate the game design for older adults. Therefore, by playing and engaging with games in the Otak Me! application give benefit towards the older population in term of enjoyment.
format Thesis
qualification_level Master's degree
author Nurul Farinah, Mohsin
author_facet Nurul Farinah, Mohsin
author_sort Nurul Farinah, Mohsin
title Andragogical Perspectives in Designing Digital Games for Older Adults: Maximizing Interaction and Experience
title_short Andragogical Perspectives in Designing Digital Games for Older Adults: Maximizing Interaction and Experience
title_full Andragogical Perspectives in Designing Digital Games for Older Adults: Maximizing Interaction and Experience
title_fullStr Andragogical Perspectives in Designing Digital Games for Older Adults: Maximizing Interaction and Experience
title_full_unstemmed Andragogical Perspectives in Designing Digital Games for Older Adults: Maximizing Interaction and Experience
title_sort andragogical perspectives in designing digital games for older adults: maximizing interaction and experience
granting_institution Universiti Malaysia Sarawak
granting_department Faculty of Computer Science and Information Technology
publishDate 2023
url http://ir.unimas.my/id/eprint/43234/7/Nurul%20Farinah%20Mohsin_dsva.pdf
http://ir.unimas.my/id/eprint/43234/8/Thesis%20Msc._Nurul%20Farinah%20Mohsin%20-%2024%20pages.pdf
http://ir.unimas.my/id/eprint/43234/9/Thesis%20Msc._Nurul%20Farinah%20Mohsin.ftext.pdf
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