Wang, D. (2022). Use of gamified augmented reality app in creating interest in learning english among vocational college students.
Chicago Style (17th ed.) CitationWang, Dan. Use of Gamified Augmented Reality App in Creating Interest in Learning English Among Vocational College Students. 2022.
MLA引文Wang, Dan. Use of Gamified Augmented Reality App in Creating Interest in Learning English Among Vocational College Students. 2022.
警告:这些引文格式不一定是100%准确.