Wang, D. (2022). Use of gamified augmented reality app in creating interest in learning english among vocational college students.
Chicago Style (17th ed.) CitationWang, Dan. Use of Gamified Augmented Reality App in Creating Interest in Learning English Among Vocational College Students. 2022.
MLA (8th ed.) CitationWang, Dan. Use of Gamified Augmented Reality App in Creating Interest in Learning English Among Vocational College Students. 2022.
Warning: These citations may not always be 100% accurate.