Mobile application design for m-learning content
Nowadays, the use of mobile devices as a medium of getting information through the Internet is getting wider. Many transactions and operations are automated and available to be adapted to mobile devices. There is also a rapid growth mobile application and if designed to tailor to education nee...
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Main Author: | |
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Format: | Thesis |
Language: | English |
Published: |
2015
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Subjects: | |
Online Access: | http://psasir.upm.edu.my/id/eprint/66642/1/FSKTM%202015%2033%20IR.pdf |
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Summary: | Nowadays, the use of mobile devices as a medium of getting information through the
Internet is getting wider. Many transactions and operations are automated and available
to be adapted to mobile devices. There is also a rapid growth mobile application and if
designed to tailor to education needs, could be very beneficial to society. However,
while many “classic” software engineering techniques can be transferred easily to the
mobile application domain, the development of mobile application in the education
domain is still new and in need of further research and development. Over the last two
decades, learning institutions have become accustomed to the growing use of mobile
technology and it has become the most current trend, forcing educators to evaluate the
merits and limitations of a new technology. Changes in technology continue to alter
possibilities for learning and create new challenges for pedagogy. Therefore, the
objective of this project is to design a mobile application that allows active and
synchronous learning process between students and educators in and outside classes.
Content design is widely taken into consideration during the design process. The current
project emphasis is on subjects for university students and their acceptance and
performance after using the designed mobile application. For the research methodology,
this project focuses the agile development methodology. A qualitative research acquired
from the feedback of students and their experience in using existing systems through
questionnaires and survey and their opinions of the existence of the new application as a
method of learning. All material contained within the report, including without limitation text, logos, icons,
photographs and all other artwork, is copyright material of Universiti Putra Malaysia
unless otherwise stated. Use may be made of any material contained within the thesis for
non-commercial purposes from the copyright holder. Commercial use of material may
only be made with the express, prior, written permission of Universiti Putra Malaysia. |
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