In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention

This study investigates the mediation impact of attitude towards telepresence on the relationship between telepresence and users’ intentions to revisit computer games and their intention to purchase advertised product brand within the game played. Moderating effect of users’ experiences on relations...

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Main Author: Hussein, Zuhal
Format: Thesis
Language:English
Published: 2011
Subjects:
Online Access:http://eprints.usm.my/43532/1/ZUHAL%20HUSSEIN.pdf
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id my-usm-ep.43532
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spelling my-usm-ep.435322019-04-12T05:26:27Z In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention 2011-11 Hussein, Zuhal HD28-70 Management. Industrial Management This study investigates the mediation impact of attitude towards telepresence on the relationship between telepresence and users’ intentions to revisit computer games and their intention to purchase advertised product brand within the game played. Moderating effect of users’ experiences on relationship between telepresence and attitude towards telepresence are also investigated. This study employs a factorial design between subjects. Experiment was carried out on 260 undergraduate students from Universiti Sains Malaysia (USM), who volunteered to participate in the Internet game playing activities. 2011-11 Thesis http://eprints.usm.my/43532/ http://eprints.usm.my/43532/1/ZUHAL%20HUSSEIN.pdf application/pdf en public phd doctoral Universiti Sains Malaysia Pusat Pengajian Pengurusan
institution Universiti Sains Malaysia
collection USM Institutional Repository
language English
topic HD28-70 Management
Industrial Management
spellingShingle HD28-70 Management
Industrial Management
Hussein, Zuhal
In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
description This study investigates the mediation impact of attitude towards telepresence on the relationship between telepresence and users’ intentions to revisit computer games and their intention to purchase advertised product brand within the game played. Moderating effect of users’ experiences on relationship between telepresence and attitude towards telepresence are also investigated. This study employs a factorial design between subjects. Experiment was carried out on 260 undergraduate students from Universiti Sains Malaysia (USM), who volunteered to participate in the Internet game playing activities.
format Thesis
qualification_name Doctor of Philosophy (PhD.)
qualification_level Doctorate
author Hussein, Zuhal
author_facet Hussein, Zuhal
author_sort Hussein, Zuhal
title In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_short In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_full In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_fullStr In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_full_unstemmed In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_sort in-game advertising: the effects of telepresence on the attitude and purchase intention
granting_institution Universiti Sains Malaysia
granting_department Pusat Pengajian Pengurusan
publishDate 2011
url http://eprints.usm.my/43532/1/ZUHAL%20HUSSEIN.pdf
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