The Effects Of Single Loop And Double Loop Learning With Peer Scaffolding In Problem-Based Gaming On Science Process Skills Among Fifth Grade Students

The purpose of this study is to investigate the mechanisms of engagement in problem-based gaming with scaffolding and their effects on basic and integrated science process skills. Problem-based gaming (PBG) postulates that players engage in single-loop learning (SLL) and double-loop learning (DLL) w...

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Main Author: Rahmani, Raheleh
Format: Thesis
Language:English
Published: 2013
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Online Access:http://eprints.usm.my/45199/1/Raheleh%20Rahmani24.pdf
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spelling my-usm-ep.451992019-08-05T08:06:54Z The Effects Of Single Loop And Double Loop Learning With Peer Scaffolding In Problem-Based Gaming On Science Process Skills Among Fifth Grade Students 2013-02 Rahmani, Raheleh QA76.575 Multimedia systems and Internet The purpose of this study is to investigate the mechanisms of engagement in problem-based gaming with scaffolding and their effects on basic and integrated science process skills. Problem-based gaming (PBG) postulates that players engage in single-loop learning (SLL) and double-loop learning (DLL) when they solve problems through the various levels of a game. A quasi-experimental study involving two intact classes was employed with a sample comprising 72 male and female fifth-grade pupils. One class was assigned to play the game individually and the other in pairs, with the pupils choosing their own partners. An evaluation of the students’ achievement in science indicated significant differences between the two classes. Therefore, the students’ science achievement scores were used as a covariate. The independent variable was peer scaffolding, and the dependent variables were the learner’s intensity of reflection, levels of engagement in the game in the form of single-loop learning and double-loop learning, and performance in basic and integrated science process skills. The instruments consisted of the Ohio achievement assessments of science (2007) for grade 5 to evaluate the performance of students in basic and integrated process skills, a game-playing log to record reward points for each level and evaluate the level of engagement during the game, and a reflection questionnaire. Further analysis was conducted to investigate the performance in basic and integrated science process skills by the level of engagement in single-loop learning and double-loop learning. 2013-02 Thesis http://eprints.usm.my/45199/ http://eprints.usm.my/45199/1/Raheleh%20Rahmani24.pdf application/pdf en public masters Universiti Sains Malaysia Pusat Teknologi Pengajaran & Multimedia
institution Universiti Sains Malaysia
collection USM Institutional Repository
language English
topic QA76.575 Multimedia systems and Internet
spellingShingle QA76.575 Multimedia systems and Internet
Rahmani, Raheleh
The Effects Of Single Loop And Double Loop Learning With Peer Scaffolding In Problem-Based Gaming On Science Process Skills Among Fifth Grade Students
description The purpose of this study is to investigate the mechanisms of engagement in problem-based gaming with scaffolding and their effects on basic and integrated science process skills. Problem-based gaming (PBG) postulates that players engage in single-loop learning (SLL) and double-loop learning (DLL) when they solve problems through the various levels of a game. A quasi-experimental study involving two intact classes was employed with a sample comprising 72 male and female fifth-grade pupils. One class was assigned to play the game individually and the other in pairs, with the pupils choosing their own partners. An evaluation of the students’ achievement in science indicated significant differences between the two classes. Therefore, the students’ science achievement scores were used as a covariate. The independent variable was peer scaffolding, and the dependent variables were the learner’s intensity of reflection, levels of engagement in the game in the form of single-loop learning and double-loop learning, and performance in basic and integrated science process skills. The instruments consisted of the Ohio achievement assessments of science (2007) for grade 5 to evaluate the performance of students in basic and integrated process skills, a game-playing log to record reward points for each level and evaluate the level of engagement during the game, and a reflection questionnaire. Further analysis was conducted to investigate the performance in basic and integrated science process skills by the level of engagement in single-loop learning and double-loop learning.
format Thesis
qualification_level Master's degree
author Rahmani, Raheleh
author_facet Rahmani, Raheleh
author_sort Rahmani, Raheleh
title The Effects Of Single Loop And Double Loop Learning With Peer Scaffolding In Problem-Based Gaming On Science Process Skills Among Fifth Grade Students
title_short The Effects Of Single Loop And Double Loop Learning With Peer Scaffolding In Problem-Based Gaming On Science Process Skills Among Fifth Grade Students
title_full The Effects Of Single Loop And Double Loop Learning With Peer Scaffolding In Problem-Based Gaming On Science Process Skills Among Fifth Grade Students
title_fullStr The Effects Of Single Loop And Double Loop Learning With Peer Scaffolding In Problem-Based Gaming On Science Process Skills Among Fifth Grade Students
title_full_unstemmed The Effects Of Single Loop And Double Loop Learning With Peer Scaffolding In Problem-Based Gaming On Science Process Skills Among Fifth Grade Students
title_sort effects of single loop and double loop learning with peer scaffolding in problem-based gaming on science process skills among fifth grade students
granting_institution Universiti Sains Malaysia
granting_department Pusat Teknologi Pengajaran & Multimedia
publishDate 2013
url http://eprints.usm.my/45199/1/Raheleh%20Rahmani24.pdf
_version_ 1747821467104444416