The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum

Problem-based learning (PBL) is a learner-centred approach that encourages students to acquire and apply knowledge and skills for lifelong learning. However, engaging students to learning activities in PBL can be challenging due to its complexity and the interplay of various variables. Persuasive ga...

Full description

Saved in:
Bibliographic Details
Main Author: Ghani, Azril Shahreez Abdul
Format: Thesis
Language:English
Published: 2024
Subjects:
Online Access:http://eprints.usm.my/61004/1/AZRIL%20SHAHREEZ%20BIN%20ABDUL%20GHANI-FINAL%20THESIS%20P-UD002219%28R%29-E.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-usm-ep.61004
record_format uketd_dc
spelling my-usm-ep.610042024-08-21T03:36:21Z The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum 2024-05 Ghani, Azril Shahreez Abdul R Medicine RA440-440.87 Study and teaching. Research Problem-based learning (PBL) is a learner-centred approach that encourages students to acquire and apply knowledge and skills for lifelong learning. However, engaging students to learning activities in PBL can be challenging due to its complexity and the interplay of various variables. Persuasive gamification has emerged as an effective method in higher education, whereby game design elements has been used to enhance engagement and stimulate learning behaviours. Therefore, incorporating game design elements in the design of PBL instruction could be an effective way to engage students with the learning activities. This study aims to develop a valid and effective persuasive gamification PBL guideline for tutors and explore its impact on students learning. The Persuasive Gamification-Problem-based Learning (PG-PBL) framework was developed by utilising empirically proven strategies from two scoping reviews that explored effective learning behaviours and persuasive gamification elements in collaborative learning environment. The identified elements were incorporated into the Maastricht 7-step PBL approach which resulted in the PG-PBL 7-step with two additional steps—step prep and step add. The content, response process, and internal structure validity of PG-PBL were evaluated in several series of validity studies involving eight content experts and 12 PBL tutors. The effectiveness of the PG-PBL was investigated in a randomised controlled trial involving 27 participants from one public medical school in Malaysia, whereby PG-PBL was compared with the online PBL that utilised Maastricht 7-steps method. The impact of the PG-PBL on students’ cognitive load, engagement scores, and knowledge acquisition were investigated and their experience attending the PBL session were explored in several focus group discussions. There are no significant between group difference of the three constructs of cognitive load, despite higher intrinsic and self-perceived learning scores in PG-PBL group. In addition, The PG-PBL has large impact on reducing students’ extraneous load and moderate impact on self-perceived learning, whereby this approach engaged students to devote significant mental resources to form mental connections and schemata of the learned information. Furthermore, they exhibited greater cognitive and emotional engagement as compared to the control group, however the changes were not significant. The PG-PBL was observed to moderately affect students' cognitive engagement, which could have influenced the students understanding of the PBL content. The PG-PBL group outperformed the control group in knowledge acquisition, despite similar baseline knowledge. Qualitative analysis identified four categories reflecting student experiences which include characteristics of engaging PBL sessions, the benefits associated with such sessions, the factors that contribute to disengagement, and suggestions for enhancing engagement in PBL sessions. While the framework yielded positive outcomes, feasibility issues were addressed by the faculty members. Therefore, the researcher suggests a final version of the guideline, emphasising students' familiarity with the PG-PBL framework. This effort empowers students to take ownership of their education, fosters critical thinking and problem-solving, and promotes collaboration and teamwork. 2024-05 Thesis http://eprints.usm.my/61004/ http://eprints.usm.my/61004/1/AZRIL%20SHAHREEZ%20BIN%20ABDUL%20GHANI-FINAL%20THESIS%20P-UD002219%28R%29-E.pdf application/pdf en public phd doctoral Universiti Sains Malaysia Pusat Pengajian Sains Kesihatan
institution Universiti Sains Malaysia
collection USM Institutional Repository
language English
topic R Medicine
R Medicine
spellingShingle R Medicine
R Medicine
Ghani, Azril Shahreez Abdul
The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum
description Problem-based learning (PBL) is a learner-centred approach that encourages students to acquire and apply knowledge and skills for lifelong learning. However, engaging students to learning activities in PBL can be challenging due to its complexity and the interplay of various variables. Persuasive gamification has emerged as an effective method in higher education, whereby game design elements has been used to enhance engagement and stimulate learning behaviours. Therefore, incorporating game design elements in the design of PBL instruction could be an effective way to engage students with the learning activities. This study aims to develop a valid and effective persuasive gamification PBL guideline for tutors and explore its impact on students learning. The Persuasive Gamification-Problem-based Learning (PG-PBL) framework was developed by utilising empirically proven strategies from two scoping reviews that explored effective learning behaviours and persuasive gamification elements in collaborative learning environment. The identified elements were incorporated into the Maastricht 7-step PBL approach which resulted in the PG-PBL 7-step with two additional steps—step prep and step add. The content, response process, and internal structure validity of PG-PBL were evaluated in several series of validity studies involving eight content experts and 12 PBL tutors. The effectiveness of the PG-PBL was investigated in a randomised controlled trial involving 27 participants from one public medical school in Malaysia, whereby PG-PBL was compared with the online PBL that utilised Maastricht 7-steps method. The impact of the PG-PBL on students’ cognitive load, engagement scores, and knowledge acquisition were investigated and their experience attending the PBL session were explored in several focus group discussions. There are no significant between group difference of the three constructs of cognitive load, despite higher intrinsic and self-perceived learning scores in PG-PBL group. In addition, The PG-PBL has large impact on reducing students’ extraneous load and moderate impact on self-perceived learning, whereby this approach engaged students to devote significant mental resources to form mental connections and schemata of the learned information. Furthermore, they exhibited greater cognitive and emotional engagement as compared to the control group, however the changes were not significant. The PG-PBL was observed to moderately affect students' cognitive engagement, which could have influenced the students understanding of the PBL content. The PG-PBL group outperformed the control group in knowledge acquisition, despite similar baseline knowledge. Qualitative analysis identified four categories reflecting student experiences which include characteristics of engaging PBL sessions, the benefits associated with such sessions, the factors that contribute to disengagement, and suggestions for enhancing engagement in PBL sessions. While the framework yielded positive outcomes, feasibility issues were addressed by the faculty members. Therefore, the researcher suggests a final version of the guideline, emphasising students' familiarity with the PG-PBL framework. This effort empowers students to take ownership of their education, fosters critical thinking and problem-solving, and promotes collaboration and teamwork.
format Thesis
qualification_name Doctor of Philosophy (PhD.)
qualification_level Doctorate
author Ghani, Azril Shahreez Abdul
author_facet Ghani, Azril Shahreez Abdul
author_sort Ghani, Azril Shahreez Abdul
title The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum
title_short The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum
title_full The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum
title_fullStr The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum
title_full_unstemmed The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum
title_sort development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum
granting_institution Universiti Sains Malaysia
granting_department Pusat Pengajian Sains Kesihatan
publishDate 2024
url http://eprints.usm.my/61004/1/AZRIL%20SHAHREEZ%20BIN%20ABDUL%20GHANI-FINAL%20THESIS%20P-UD002219%28R%29-E.pdf
_version_ 1811772871946534912