Ab Hamid, N. F. (2016). Gamification For Improving Student Engagement In Software Engineering Subject: A Case Study In UTeM.
Chicago Style (17th ed.) CitationAb Hamid, Nur Faiqah. Gamification For Improving Student Engagement In Software Engineering Subject: A Case Study In UTeM. 2016.
MLA (8th ed.) CitationAb Hamid, Nur Faiqah. Gamification For Improving Student Engagement In Software Engineering Subject: A Case Study In UTeM. 2016.
Warning: These citations may not always be 100% accurate.