A framework of games design for internet and e-commerce subject towards an effective learning

This study attempts to develop a framework for the use of gamification in education. Therefore, this paper focuses on students in semester 4 taken Diploma in Business Studies for Internet and E-commerce subject. The main objective of this study was to 1) design framework game for learning activities...

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主要作者: Bahari, Rohaizah
格式: Thesis
语言:English
English
出版: 2017
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在线阅读:http://eprints.utem.edu.my/id/eprint/20731/1/A%20Framework%20Of%20Games%20Design%20For%20Internet%20And%20E-Commerce%20Subject%20Towards%20An%20Effective%20Learning%20-%20Rohaizah%20Bahari%20-%2024%20Pages.pdf
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spelling my-utem-ep.207312023-07-12T08:39:30Z A framework of games design for internet and e-commerce subject towards an effective learning 2017 Bahari, Rohaizah Q Science (General) This study attempts to develop a framework for the use of gamification in education. Therefore, this paper focuses on students in semester 4 taken Diploma in Business Studies for Internet and E-commerce subject. The main objective of this study was to 1) design framework game for learning activities, 2) to develop a form of learning games of the framework is generated, 3) to evaluate the effectiveness of games for learning activities for the subject of Internet and E-Commerce (ITE 2513) this. MARA Professional College (KPM) interaction between lecturers and students is limited, sometimes it is boring and it can be very challenging for teaching methodology. However, this problem can be solved with a short learning and practice phase. For this reason, we analyze the potential of using gamification approaches to increase learning management for this subject. Based on the analysis of student performance, we have created a framework for the use of gamification in the subject of Internet and e-commerce through Learning Management System (LMS). Through this system it will be able to help improve student performance. This framework allows users to explore the user interface in Learning Management System. By reflecting on the results of the first study with this framework, we present a set of guidelines for designing and evaluating the use of the domain gamified LMS, which can serve as support for the development of the future. 2017 Thesis http://eprints.utem.edu.my/id/eprint/20731/ http://eprints.utem.edu.my/id/eprint/20731/1/A%20Framework%20Of%20Games%20Design%20For%20Internet%20And%20E-Commerce%20Subject%20Towards%20An%20Effective%20Learning%20-%20Rohaizah%20Bahari%20-%2024%20Pages.pdf text en public http://eprints.utem.edu.my/id/eprint/20731/2/A%20framework%20of%20games%20design%20for%20internet%20and%20E-commerce%20subject%20towards%20an%20effective%20learning.pdf text en validuser https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=106102 mphil masters Universiti Teknikal Malaysia Melaka Faculty of Information and Communication Technology
institution Universiti Teknikal Malaysia Melaka
collection UTeM Repository
language English
English
topic Q Science (General)
spellingShingle Q Science (General)
Bahari, Rohaizah
A framework of games design for internet and e-commerce subject towards an effective learning
description This study attempts to develop a framework for the use of gamification in education. Therefore, this paper focuses on students in semester 4 taken Diploma in Business Studies for Internet and E-commerce subject. The main objective of this study was to 1) design framework game for learning activities, 2) to develop a form of learning games of the framework is generated, 3) to evaluate the effectiveness of games for learning activities for the subject of Internet and E-Commerce (ITE 2513) this. MARA Professional College (KPM) interaction between lecturers and students is limited, sometimes it is boring and it can be very challenging for teaching methodology. However, this problem can be solved with a short learning and practice phase. For this reason, we analyze the potential of using gamification approaches to increase learning management for this subject. Based on the analysis of student performance, we have created a framework for the use of gamification in the subject of Internet and e-commerce through Learning Management System (LMS). Through this system it will be able to help improve student performance. This framework allows users to explore the user interface in Learning Management System. By reflecting on the results of the first study with this framework, we present a set of guidelines for designing and evaluating the use of the domain gamified LMS, which can serve as support for the development of the future.
format Thesis
qualification_name Master of Philosophy (M.Phil.)
qualification_level Master's degree
author Bahari, Rohaizah
author_facet Bahari, Rohaizah
author_sort Bahari, Rohaizah
title A framework of games design for internet and e-commerce subject towards an effective learning
title_short A framework of games design for internet and e-commerce subject towards an effective learning
title_full A framework of games design for internet and e-commerce subject towards an effective learning
title_fullStr A framework of games design for internet and e-commerce subject towards an effective learning
title_full_unstemmed A framework of games design for internet and e-commerce subject towards an effective learning
title_sort framework of games design for internet and e-commerce subject towards an effective learning
granting_institution Universiti Teknikal Malaysia Melaka
granting_department Faculty of Information and Communication Technology
publishDate 2017
url http://eprints.utem.edu.my/id/eprint/20731/1/A%20Framework%20Of%20Games%20Design%20For%20Internet%20And%20E-Commerce%20Subject%20Towards%20An%20Effective%20Learning%20-%20Rohaizah%20Bahari%20-%2024%20Pages.pdf
http://eprints.utem.edu.my/id/eprint/20731/2/A%20framework%20of%20games%20design%20for%20internet%20and%20E-commerce%20subject%20towards%20an%20effective%20learning.pdf
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