A model of engaging gamification mechanics for achieving MOOC learning outcomes among TVET learners
Gamification is the integration of game-like design elements into non-game context to engage learners. In tertiary education, researchers and practitioners have been seeking for effective ways to improve student engagement and promote learning. A number of study analyses examining the relationship b...
محفوظ في:
المؤلف الرئيسي: | |
---|---|
التنسيق: | أطروحة |
اللغة: | English English |
منشور في: |
2020
|
الموضوعات: | |
الوصول للمادة أونلاين: | http://eprints.utem.edu.my/id/eprint/25977/1/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf http://eprints.utem.edu.my/id/eprint/25977/2/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
|
كن أول من يترك تعليقا!