A model of engaging gamification mechanics for achieving MOOC learning outcomes among TVET learners

Gamification is the integration of game-like design elements into non-game context to engage learners. In tertiary education, researchers and practitioners have been seeking for effective ways to improve student engagement and promote learning. A number of study analyses examining the relationship b...

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書目詳細資料
主要作者: Mohd Yusoff, Azizul
格式: Thesis
語言:English
English
出版: 2020
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在線閱讀:http://eprints.utem.edu.my/id/eprint/25977/1/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf
http://eprints.utem.edu.my/id/eprint/25977/2/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf
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