The impact of adding online gamification in teaching english words recognition among preschoolers

The purpose of this research is to study the impact of adding online gamification in teaching English Words Recognition among preschoolers. There is knowledge gap between mentioned field, which implicates the teaching pedagogy between traditional method and new challenging method. The study involved...

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Bibliographic Details
Main Author: Tey, Seah Ying
Format: Thesis
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.utm.my/id/eprint/100120/1/SeahYingMPP2021.pdf
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Summary:The purpose of this research is to study the impact of adding online gamification in teaching English Words Recognition among preschoolers. There is knowledge gap between mentioned field, which implicates the teaching pedagogy between traditional method and new challenging method. The study involved 30 participants at two preschools which located at Kluang. The participants were 12 participants from SJKC Chin Chiang and others from SJKC Paloh. The participants were carrying out the pre-test before distributed into controlled group and experimental group. The controlled group was taught by object-play method but experimental group were taught by Online Gamification method on top of object-play. The application of Wordwall.net was used in Online Gamification method. The experiment was carried out during session of Aktiviti Pembelajaran (AP). The post-test scores were collected after two weeks. The collected data was then analyzed thoroughly by inferential statistics (Independent Sample t-test and Paired Sample T-test). Overall, the findings show there was improvement of English Words Recognition after using online gamification. However, there was no significant difference between pre-test and post-test in controlled group while there was significant difference between pre-test and post-test in experimental group. The reason had discussed in Chapter 5.