The impact of adding online gamification in teaching english words recognition among preschoolers

The purpose of this research is to study the impact of adding online gamification in teaching English Words Recognition among preschoolers. There is knowledge gap between mentioned field, which implicates the teaching pedagogy between traditional method and new challenging method. The study involved...

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Main Author: Tey, Seah Ying
Format: Thesis
Language:English
Published: 2021
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Online Access:http://eprints.utm.my/id/eprint/100120/1/SeahYingMPP2021.pdf
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spelling my-utm-ep.1001202023-03-29T06:48:27Z The impact of adding online gamification in teaching english words recognition among preschoolers 2021 Tey, Seah Ying LB1050.9-1091 Educational psychology The purpose of this research is to study the impact of adding online gamification in teaching English Words Recognition among preschoolers. There is knowledge gap between mentioned field, which implicates the teaching pedagogy between traditional method and new challenging method. The study involved 30 participants at two preschools which located at Kluang. The participants were 12 participants from SJKC Chin Chiang and others from SJKC Paloh. The participants were carrying out the pre-test before distributed into controlled group and experimental group. The controlled group was taught by object-play method but experimental group were taught by Online Gamification method on top of object-play. The application of Wordwall.net was used in Online Gamification method. The experiment was carried out during session of Aktiviti Pembelajaran (AP). The post-test scores were collected after two weeks. The collected data was then analyzed thoroughly by inferential statistics (Independent Sample t-test and Paired Sample T-test). Overall, the findings show there was improvement of English Words Recognition after using online gamification. However, there was no significant difference between pre-test and post-test in controlled group while there was significant difference between pre-test and post-test in experimental group. The reason had discussed in Chapter 5. 2021 Thesis http://eprints.utm.my/id/eprint/100120/ http://eprints.utm.my/id/eprint/100120/1/SeahYingMPP2021.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150084 masters Universiti Teknologi Malaysia Faculty of Social Sciences & Humanities - School of Education
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic LB1050.9-1091 Educational psychology
spellingShingle LB1050.9-1091 Educational psychology
Tey, Seah Ying
The impact of adding online gamification in teaching english words recognition among preschoolers
description The purpose of this research is to study the impact of adding online gamification in teaching English Words Recognition among preschoolers. There is knowledge gap between mentioned field, which implicates the teaching pedagogy between traditional method and new challenging method. The study involved 30 participants at two preschools which located at Kluang. The participants were 12 participants from SJKC Chin Chiang and others from SJKC Paloh. The participants were carrying out the pre-test before distributed into controlled group and experimental group. The controlled group was taught by object-play method but experimental group were taught by Online Gamification method on top of object-play. The application of Wordwall.net was used in Online Gamification method. The experiment was carried out during session of Aktiviti Pembelajaran (AP). The post-test scores were collected after two weeks. The collected data was then analyzed thoroughly by inferential statistics (Independent Sample t-test and Paired Sample T-test). Overall, the findings show there was improvement of English Words Recognition after using online gamification. However, there was no significant difference between pre-test and post-test in controlled group while there was significant difference between pre-test and post-test in experimental group. The reason had discussed in Chapter 5.
format Thesis
qualification_level Master's degree
author Tey, Seah Ying
author_facet Tey, Seah Ying
author_sort Tey, Seah Ying
title The impact of adding online gamification in teaching english words recognition among preschoolers
title_short The impact of adding online gamification in teaching english words recognition among preschoolers
title_full The impact of adding online gamification in teaching english words recognition among preschoolers
title_fullStr The impact of adding online gamification in teaching english words recognition among preschoolers
title_full_unstemmed The impact of adding online gamification in teaching english words recognition among preschoolers
title_sort impact of adding online gamification in teaching english words recognition among preschoolers
granting_institution Universiti Teknologi Malaysia
granting_department Faculty of Social Sciences & Humanities - School of Education
publishDate 2021
url http://eprints.utm.my/id/eprint/100120/1/SeahYingMPP2021.pdf
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