Perspective of DGBL in ESL classroom among primary school teachers in Johor Bahru

The advancement of educational technology has crafted a pathway for the integration of various teaching methods that has been considered as a beneficial and effective tool for pupils. “Game-Based Learning” (GBL) is one of the teaching methods in assisting language teaching pedagogy. This initiation...

Full description

Saved in:
Bibliographic Details
Main Author: Paramasivam, Tharani
Format: Thesis
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.utm.my/id/eprint/100234/1/TharaniMPP2021.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-utm-ep.100234
record_format uketd_dc
spelling my-utm-ep.1002342023-03-29T06:59:24Z Perspective of DGBL in ESL classroom among primary school teachers in Johor Bahru 2021 Paramasivam, Tharani LB Theory and practice of education The advancement of educational technology has crafted a pathway for the integration of various teaching methods that has been considered as a beneficial and effective tool for pupils. “Game-Based Learning” (GBL) is one of the teaching methods in assisting language teaching pedagogy. This initiation of language teaching pedagogy of using games at the nascent stage has led to the development of “digital game-based learning” (DGBL) as it incorporates “digital games” as a technological teaching kit in language learning environment. Past studies have revealed the utilization of “digital games” in in language learning process. However, limited research conducted on the usefulness of DGBL in ESL classroom, especially in Malaysia. Hence, the purpose of this study is to know teacher’s perspective on the usefulness of “Digital game-based learning” (DGBL) in ESL classroom among primary school teachers in Johor Bahru. The objectives of the study are to explore the teachers’ perspective on the usefulness of “Digital Game-Based Learning” (DGBL) in ESL classroom, to discover the teachers’ perspective on the barriers of “Digital Game-Based Learning” (DGBL) in ESL classroom and to find out the teachers’ perspective on the support needed to adopt “Digital Game-Based Learning” (DGBL) in ESL classroom. Case study research design was employed to know perspective of 9 ESL teachers in Johor Bahru. The data were collected from semi-structured interview, teacher’s journals, and observations. The findings of the study revealed usefulness of DGBL. Nonetheless, the study disclosed the barriers faced by teachers in utilising DGBL. Implications of the study revealed the role of school in achieving successful integration of DGBL in ESL classroom. 2021 Thesis http://eprints.utm.my/id/eprint/100234/ http://eprints.utm.my/id/eprint/100234/1/TharaniMPP2021.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150087 masters Universiti Teknologi Malaysia Faculty of Social Sciences & Humanities - School of Education
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Paramasivam, Tharani
Perspective of DGBL in ESL classroom among primary school teachers in Johor Bahru
description The advancement of educational technology has crafted a pathway for the integration of various teaching methods that has been considered as a beneficial and effective tool for pupils. “Game-Based Learning” (GBL) is one of the teaching methods in assisting language teaching pedagogy. This initiation of language teaching pedagogy of using games at the nascent stage has led to the development of “digital game-based learning” (DGBL) as it incorporates “digital games” as a technological teaching kit in language learning environment. Past studies have revealed the utilization of “digital games” in in language learning process. However, limited research conducted on the usefulness of DGBL in ESL classroom, especially in Malaysia. Hence, the purpose of this study is to know teacher’s perspective on the usefulness of “Digital game-based learning” (DGBL) in ESL classroom among primary school teachers in Johor Bahru. The objectives of the study are to explore the teachers’ perspective on the usefulness of “Digital Game-Based Learning” (DGBL) in ESL classroom, to discover the teachers’ perspective on the barriers of “Digital Game-Based Learning” (DGBL) in ESL classroom and to find out the teachers’ perspective on the support needed to adopt “Digital Game-Based Learning” (DGBL) in ESL classroom. Case study research design was employed to know perspective of 9 ESL teachers in Johor Bahru. The data were collected from semi-structured interview, teacher’s journals, and observations. The findings of the study revealed usefulness of DGBL. Nonetheless, the study disclosed the barriers faced by teachers in utilising DGBL. Implications of the study revealed the role of school in achieving successful integration of DGBL in ESL classroom.
format Thesis
qualification_level Master's degree
author Paramasivam, Tharani
author_facet Paramasivam, Tharani
author_sort Paramasivam, Tharani
title Perspective of DGBL in ESL classroom among primary school teachers in Johor Bahru
title_short Perspective of DGBL in ESL classroom among primary school teachers in Johor Bahru
title_full Perspective of DGBL in ESL classroom among primary school teachers in Johor Bahru
title_fullStr Perspective of DGBL in ESL classroom among primary school teachers in Johor Bahru
title_full_unstemmed Perspective of DGBL in ESL classroom among primary school teachers in Johor Bahru
title_sort perspective of dgbl in esl classroom among primary school teachers in johor bahru
granting_institution Universiti Teknologi Malaysia
granting_department Faculty of Social Sciences & Humanities - School of Education
publishDate 2021
url http://eprints.utm.my/id/eprint/100234/1/TharaniMPP2021.pdf
_version_ 1776100662709321728