Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains

This study was conducted to identify the effect of learning method using Edpuzzle interactive video application on students' interest, involvement and achievement in Science subject. Purposive sampling techniques were used in this study to select the sample. The selected sample are students fro...

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Main Author: Ramasamy, Vinohthini
Format: Thesis
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.utm.my/id/eprint/100242/1/VinohthiniMPP2021.pdf
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spelling my-utm-ep.1002422023-03-29T07:01:10Z Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains 2021 Ramasamy, Vinohthini L Education (General) This study was conducted to identify the effect of learning method using Edpuzzle interactive video application on students' interest, involvement and achievement in Science subject. Purposive sampling techniques were used in this study to select the sample. The selected sample are students from a primary school in the district of Batu Pahat, Johor. A total of 40 students were selected as samples in this study. The sample were selected from two year 2 classes who had similar ICT backgrounds in the primary school. Pre-tests and post-tests, checklists and questionnaires were used as instruments in this study for the purpose of collecting data required from the study sample to identify the effectiveness of the use of interactive video application, Edpuzzle in increasing students’ interest, involvement and achievement in Science subject. Data in this study were analyzed through inferential statistics using Statistical Package for Social Science (SPSS) software. The results of the data analysis obtained showed that there are significant differences in the level of interest, involvement and achievement of primary school students in Science subject when using Edpuzzle application. This shows that the use of interactive video in the classroom tends to improve the quality of teaching and learning beyond what is provided in the conventional classroom. The results of this study are expected to be a reference for other Science teachers to plan the learning process using Edpuzzle and this application will indeed be able to help teachers to achieve the main goals in Science learning. 2021 Thesis http://eprints.utm.my/id/eprint/100242/ http://eprints.utm.my/id/eprint/100242/1/VinohthiniMPP2021.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150090 masters Universiti Teknologi Malaysia Faculty of Social Sciences & Humanities - School of Education
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic L Education (General)
spellingShingle L Education (General)
Ramasamy, Vinohthini
Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains
description This study was conducted to identify the effect of learning method using Edpuzzle interactive video application on students' interest, involvement and achievement in Science subject. Purposive sampling techniques were used in this study to select the sample. The selected sample are students from a primary school in the district of Batu Pahat, Johor. A total of 40 students were selected as samples in this study. The sample were selected from two year 2 classes who had similar ICT backgrounds in the primary school. Pre-tests and post-tests, checklists and questionnaires were used as instruments in this study for the purpose of collecting data required from the study sample to identify the effectiveness of the use of interactive video application, Edpuzzle in increasing students’ interest, involvement and achievement in Science subject. Data in this study were analyzed through inferential statistics using Statistical Package for Social Science (SPSS) software. The results of the data analysis obtained showed that there are significant differences in the level of interest, involvement and achievement of primary school students in Science subject when using Edpuzzle application. This shows that the use of interactive video in the classroom tends to improve the quality of teaching and learning beyond what is provided in the conventional classroom. The results of this study are expected to be a reference for other Science teachers to plan the learning process using Edpuzzle and this application will indeed be able to help teachers to achieve the main goals in Science learning.
format Thesis
qualification_level Master's degree
author Ramasamy, Vinohthini
author_facet Ramasamy, Vinohthini
author_sort Ramasamy, Vinohthini
title Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains
title_short Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains
title_full Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains
title_fullStr Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains
title_full_unstemmed Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains
title_sort kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains
granting_institution Universiti Teknologi Malaysia
granting_department Faculty of Social Sciences & Humanities - School of Education
publishDate 2021
url http://eprints.utm.my/id/eprint/100242/1/VinohthiniMPP2021.pdf
_version_ 1776100663432839168