Kirana mobile game
Mobile game development is growing rapidly in all aspects. As many mobile game developers emerge everyday, the mobile gaming and innovations in this field improves rapidly. Since Mobile phone users’ growth is rapid every year, the entertainment industries have shown a good interest towards mobile ga...
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2008
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my-utm-ep.115252018-07-23T05:45:33Z Kirana mobile game 2008-04 Syed Sagaff, Sharifah Aquilla Alhabshi HE Transportation and Communications QA75 Electronic computers. Computer science Mobile game development is growing rapidly in all aspects. As many mobile game developers emerge everyday, the mobile gaming and innovations in this field improves rapidly. Since Mobile phone users’ growth is rapid every year, the entertainment industries have shown a good interest towards mobile games. Kirana is a mobile game based on the ancient epics of Malaysia and Indonesia literature, Hikayat Panji Semirang. The game will be developed by Flash and using J2ME platform. The player will sent SMS to the game server and download the game through GPRS. Player can download accessories or weapons to increase power in a certain level. Revenue can be generating from this process. Firstly, the player should register and then download the game. Player can choose whether they want to submit their score to the game server or not. We will give prizes to the player that gets the highest score. Scores will be published on the web site. User will get all information about game on the website. Advertising new products through mobile games become familiar in mobile game industries today. For example, advertising the painkiller. This painkiller can be used to heal gamers. 2008-04 Thesis http://eprints.utm.my/id/eprint/11525/ http://eprints.utm.my/id/eprint/11525/1/SharifahAQuillaAlhabshiSyedMFSKSM2008.pdf application/pdf en public masters Universiti Teknologi Malaysia, Faculty of Computer Science and Information Systems Faculty of Computer Science and Information System 1. Converse, T and Park, J. (2002). PHP Bible. 2nd ed. Canada : Wiley Publishing. 2. Guthery B.S and Cronin J.M. (2002) Mobile Application Development with SMS and the SIM Toolkit. USA: Mc Graw Hill. 3. Imielinski.T and Korth F.H. (1996) Mobile Computing. USA: Kluwer Academic Publisher. 4. Lethbridge C.T and Laganiere,T. (2005) Object-Oriented Software Engineering Practical Software Development Using UML, Java. 2nd ed. UK : Mc Graw Hill. 5. Longoria R.(2004) Designing Software for the Mobile Context A Practitioner’s Guide. USA : Springer. 6. Tymann, P.T and Schneider M.G. (2005). Modern Software Development Using Java. USA : Thomson Learning. 7. Vincent, H.J. (2002). Java : A graphical approach. UK :Mc Graw Hill. 8. Vliet . V.H. (2000)Software Engineering Principles and Practice, 2nd ed. USA : Wiley Publishing. 9. Winder, R and Roberts, G. (2006). Developing Java Software. UK : John Wiley&Sons, Ltd. 10. Wu, C.T. (2006). An Introduction to Object-Oriented Programming With Java. 4th ed. USA : Mc Graw Hill. 11. J2ME Applications http://www.javaworld.com(10 February 2008) 12. Java Mobile Toolkit http://www.microjava.com ( 8 January 2008) 13. Definitions of mobile game http://en.wikipedia.org (14 September 2007) 14. Web Design http://webdesign.about.com(19 February 2007) 15. Mobile Games Applications http://www.faqs.org (14 January 2007) 16. Game, Ring tone, Wallpaper Download http://myfonwar.com (14 September 2007) 17. Mobile Games Development http://www.faqs.org (10 September 2007) 18. Game Market Survey http://isupli.com (14 September 2007) |
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HE Transportation and Communications HE Transportation and Communications |
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HE Transportation and Communications HE Transportation and Communications Syed Sagaff, Sharifah Aquilla Alhabshi Kirana mobile game |
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Mobile game development is growing rapidly in all aspects. As many mobile game developers emerge everyday, the mobile gaming and innovations in this field improves rapidly. Since Mobile phone users’ growth is rapid every year, the entertainment industries have shown a good interest towards mobile games. Kirana is a mobile game based on the ancient epics of Malaysia and Indonesia literature, Hikayat Panji Semirang. The game will be developed by Flash and using J2ME platform. The player will sent SMS to the game server and download the game through GPRS. Player can download accessories or weapons to increase power in a certain level. Revenue can be generating from this process. Firstly, the player should register and then download the game. Player can choose whether they want to submit their score to the game server or not. We will give prizes to the player that gets the highest score. Scores will be published on the web site. User will get all information about game on the website. Advertising new products through mobile games become familiar in mobile game industries today. For example, advertising the painkiller. This painkiller can be used to heal gamers. |
format |
Thesis |
qualification_level |
Master's degree |
author |
Syed Sagaff, Sharifah Aquilla Alhabshi |
author_facet |
Syed Sagaff, Sharifah Aquilla Alhabshi |
author_sort |
Syed Sagaff, Sharifah Aquilla Alhabshi |
title |
Kirana mobile game |
title_short |
Kirana mobile game |
title_full |
Kirana mobile game |
title_fullStr |
Kirana mobile game |
title_full_unstemmed |
Kirana mobile game |
title_sort |
kirana mobile game |
granting_institution |
Universiti Teknologi Malaysia, Faculty of Computer Science and Information Systems |
granting_department |
Faculty of Computer Science and Information System |
publishDate |
2008 |
url |
http://eprints.utm.my/id/eprint/11525/1/SharifahAQuillaAlhabshiSyedMFSKSM2008.pdf |
_version_ |
1747814867220299776 |