Pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti

Problem based learning (PBL) is an instructional approach that has been used for over 30 years and continues to gain acceptance in multiple disciplines. It is an instructional learner-centered approach that empowers learners to conduct research, integrate theory and practice, and apply knowledge and...

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Main Author: Engku Mohamed Fathilullah Suhaimi, Engku Nuraisha
Format: Thesis
Language:English
Published: 2010
Subjects:
Online Access:http://eprints.utm.my/id/eprint/32366/1/E.NuraishaE.MohamedFathilullahSuhaimiMFP2010.pdf
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spelling my-utm-ep.323662020-11-19T07:33:24Z Pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti 2010 Engku Mohamed Fathilullah Suhaimi, Engku Nuraisha L Education (General) Problem based learning (PBL) is an instructional approach that has been used for over 30 years and continues to gain acceptance in multiple disciplines. It is an instructional learner-centered approach that empowers learners to conduct research, integrate theory and practice, and apply knowledge and skills to develop a viable solution to a defined problem. The aim of this study is to investigate the relationship between the experience levels of problem based learning and creativity from the use of interactive multimedia development in graphic subject. Data regarding the background of the students, the experience in using problem based learning and the level of creativity was collected. The number of sample is 10 postgraduate students Universiti Teknologi Malaysia, Skudai from Technology and Media Design class. Based on research, there is some or very little and can be ignored relationship between problem based learning and the students’ creativity. Generally, this research shows that students need to use problem based learning in their learning activity in order to produce more effective and efficient learning environment. 2010 Thesis http://eprints.utm.my/id/eprint/32366/ http://eprints.utm.my/id/eprint/32366/1/E.NuraishaE.MohamedFathilullahSuhaimiMFP2010.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:90444?queryType=vitalDismax&query=Pembangunan+pembelajaran+berbantukan+komputer+grafik+bagi+melihat+hubungan+pembelajaran+berasaskan+masalah+dan+kreativiti&public=true masters Universiti Teknologi Malaysia, Faculty of Education Faculty of Education
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic L Education (General)
spellingShingle L Education (General)
Engku Mohamed Fathilullah Suhaimi, Engku Nuraisha
Pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti
description Problem based learning (PBL) is an instructional approach that has been used for over 30 years and continues to gain acceptance in multiple disciplines. It is an instructional learner-centered approach that empowers learners to conduct research, integrate theory and practice, and apply knowledge and skills to develop a viable solution to a defined problem. The aim of this study is to investigate the relationship between the experience levels of problem based learning and creativity from the use of interactive multimedia development in graphic subject. Data regarding the background of the students, the experience in using problem based learning and the level of creativity was collected. The number of sample is 10 postgraduate students Universiti Teknologi Malaysia, Skudai from Technology and Media Design class. Based on research, there is some or very little and can be ignored relationship between problem based learning and the students’ creativity. Generally, this research shows that students need to use problem based learning in their learning activity in order to produce more effective and efficient learning environment.
format Thesis
qualification_level Master's degree
author Engku Mohamed Fathilullah Suhaimi, Engku Nuraisha
author_facet Engku Mohamed Fathilullah Suhaimi, Engku Nuraisha
author_sort Engku Mohamed Fathilullah Suhaimi, Engku Nuraisha
title Pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti
title_short Pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti
title_full Pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti
title_fullStr Pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti
title_full_unstemmed Pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti
title_sort pembangunan pembelajaran berbantukan komputer grafik bagi melihat hubungan pembelajaran berasaskan masalah dan kreativiti
granting_institution Universiti Teknologi Malaysia, Faculty of Education
granting_department Faculty of Education
publishDate 2010
url http://eprints.utm.my/id/eprint/32366/1/E.NuraishaE.MohamedFathilullahSuhaimiMFP2010.pdf
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