Physics based modeling and simulation of collision response
To make computer games more realistic, physics based modeling and simulation is becoming a popular area of game development. Objects, in games, need to move and interact realistically with one another. Quite often gamers ignore the classic Newtonian physics of real world, and play their own version...
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主要作者: | Abdul Rab, Abdul Rab |
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格式: | Thesis |
語言: | English |
出版: |
2004
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主題: | |
在線閱讀: | http://eprints.utm.my/id/eprint/4208/1/AbdulRabMFSKSM2004.pdf |
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