Effectiveness of STEM courseware based on edugame and assistive approach

Implementing Science, Technology, Engineering and Mathematics (STEM) education in curriculum has become an ultimate target for many nations around the world. The implementation of STEM education also has been focused among Malaysian preschoolers. However, majority of preschoolers STEM education thro...

Full description

Saved in:
Bibliographic Details
Main Author: Raja, Vinothkumar
Format: Thesis
Language:English
Published: 2018
Subjects:
Online Access:http://eprints.utm.my/id/eprint/79079/1/VinothkumarRajaMFC2018.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-utm-ep.79079
record_format uketd_dc
spelling my-utm-ep.790792018-09-27T06:07:22Z Effectiveness of STEM courseware based on edugame and assistive approach 2018-01 Raja, Vinothkumar QA75 Electronic computers. Computer science Implementing Science, Technology, Engineering and Mathematics (STEM) education in curriculum has become an ultimate target for many nations around the world. The implementation of STEM education also has been focused among Malaysian preschoolers. However, majority of preschoolers STEM education throughout the world still rely upon a traditional teaching format that reaches only a subset of student. Many preschoolers are lack of interest and engagement to learn STEM Education due to limited availability of interactive teaching method and tools. Research indicates that, there is limited high-quality assistive technology to drive effective practice for early preschool STEM education. On the other hand, playing games to acquire basic educational skills especially in preschools has been one of the most effective ways of learning. Although the discussion between these two technologies has been gaining strength in recent years, there are limited studies that cover the integrating features between them, especially for STEM education. The purpose of this study is to identify those elements of between the assistive technology and edugames and propose courseware design model for preschoolers STEM education. The study used a systematic literature review (SLR) as a method to identify the courseware component and element of assistive technology and edugames. Hence, the proposed courseware design model consists of four courseware components which are structural component, content composition component, learning approach and technology component. A prototype known as Bridge Master has been developed based on the proposed courseware model. Overall, the result showed a very high score obtained by the preschoolers has utilizing the courseware. This indicates, the Bridge Master courseware design model has been proven as effective for the preschoolers STEM education. 2018-01 Thesis http://eprints.utm.my/id/eprint/79079/ http://eprints.utm.my/id/eprint/79079/1/VinothkumarRajaMFC2018.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:110847 masters Universiti Teknologi Malaysia, Faculty of Computing Faculty of Computing
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic QA75 Electronic computers
Computer science
spellingShingle QA75 Electronic computers
Computer science
Raja, Vinothkumar
Effectiveness of STEM courseware based on edugame and assistive approach
description Implementing Science, Technology, Engineering and Mathematics (STEM) education in curriculum has become an ultimate target for many nations around the world. The implementation of STEM education also has been focused among Malaysian preschoolers. However, majority of preschoolers STEM education throughout the world still rely upon a traditional teaching format that reaches only a subset of student. Many preschoolers are lack of interest and engagement to learn STEM Education due to limited availability of interactive teaching method and tools. Research indicates that, there is limited high-quality assistive technology to drive effective practice for early preschool STEM education. On the other hand, playing games to acquire basic educational skills especially in preschools has been one of the most effective ways of learning. Although the discussion between these two technologies has been gaining strength in recent years, there are limited studies that cover the integrating features between them, especially for STEM education. The purpose of this study is to identify those elements of between the assistive technology and edugames and propose courseware design model for preschoolers STEM education. The study used a systematic literature review (SLR) as a method to identify the courseware component and element of assistive technology and edugames. Hence, the proposed courseware design model consists of four courseware components which are structural component, content composition component, learning approach and technology component. A prototype known as Bridge Master has been developed based on the proposed courseware model. Overall, the result showed a very high score obtained by the preschoolers has utilizing the courseware. This indicates, the Bridge Master courseware design model has been proven as effective for the preschoolers STEM education.
format Thesis
qualification_level Master's degree
author Raja, Vinothkumar
author_facet Raja, Vinothkumar
author_sort Raja, Vinothkumar
title Effectiveness of STEM courseware based on edugame and assistive approach
title_short Effectiveness of STEM courseware based on edugame and assistive approach
title_full Effectiveness of STEM courseware based on edugame and assistive approach
title_fullStr Effectiveness of STEM courseware based on edugame and assistive approach
title_full_unstemmed Effectiveness of STEM courseware based on edugame and assistive approach
title_sort effectiveness of stem courseware based on edugame and assistive approach
granting_institution Universiti Teknologi Malaysia, Faculty of Computing
granting_department Faculty of Computing
publishDate 2018
url http://eprints.utm.my/id/eprint/79079/1/VinothkumarRajaMFC2018.pdf
_version_ 1747818141636886528