Serious gaming approach framework for construction hazards identification

Construction-related workers are always exposed to occupational hazards ona construction site. Hence, safety training is inevitable to reduce the alarming rate ofaccidents on sites. However, due to the nature of construction environment which ishazardous and harmful current safety training is still...

Full description

Saved in:
Bibliographic Details
Main Author: Mohd., Norhazren Izatie
Format: Thesis
Language:English
Published: 2017
Subjects:
Online Access:http://eprints.utm.my/id/eprint/79439/1/NorhazrenIzatieMohdPFAB2017.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-utm-ep.79439
record_format uketd_dc
spelling my-utm-ep.794392018-10-21T04:34:47Z Serious gaming approach framework for construction hazards identification 2017 Mohd., Norhazren Izatie HT101-395 Sociology, Urban Construction-related workers are always exposed to occupational hazards ona construction site. Hence, safety training is inevitable to reduce the alarming rate ofaccidents on sites. However, due to the nature of construction environment which ishazardous and harmful current safety training is still lacks hands-on approaches.Training assisted by affordable technology such as serious game would be aneffective tool to improve learning and has become a new approach to trainingdelivery. It offers safer, interactive and entertaining learning environment for theconstruction-related workers. Therefore, the aim of this study is to develop a seriousgame framework for hazard identification training module. To develop thisframework, the Garris‘s Input-Process-Outcome game model is adopted as thefoundation and five objectives are laid out. The first objective is to determine themost suitable instructional design method and the second objective is to determineserious game attributes to support the effective learning. Through content analysismethods, the findings show that there are 12 attributes of the serious game andGagne‘s Nine Events Instructional Methods Design is able to support an effectivelearning. The third objective is to understand user characteristics. Data wascollected from 319 construction-related workers using questionnaires and analysedusing mean comparison and ANOVA. Findings confirmed that they belong toindependent learners‘ category and inclined to ‗vigilant‘ and ‗brooding‘ types ofdecision-making style. These objectives become the basis for Input phases of theframework. The Gagne‘s instructional method also laid out the learning expectationfor Outcome phase i.e. skills, cognitive and affective learning. The fourth objectiveis to design the process of hazard identification. Through content analysis,Recognition-Primed Decision making model (RPD) is chosen and merged withhazard identification process and hierarchy of control to establish the Process phaseof the framework. All the findings are incorporated to achieve the fifth objectivewhich is to develop the serious game framework. The framework is validated bythree experts specialised in education, construction safety, and informationtechnology. They agreed that this framework would be able to enhance learning interm of skills, cognitive and affective learning. Finally, this serious game frameworkwill provide a safer, more affordable and interactive as well as entertaining forhazard identification training delivery in the construction industry. 2017 Thesis http://eprints.utm.my/id/eprint/79439/ http://eprints.utm.my/id/eprint/79439/1/NorhazrenIzatieMohdPFAB2017.pdf application/pdf en public phd doctoral Universiti Teknologi Malaysia, Faculty of Built Environment Faculty of Built Environment
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic HT101-395 Sociology
Urban
spellingShingle HT101-395 Sociology
Urban
Mohd., Norhazren Izatie
Serious gaming approach framework for construction hazards identification
description Construction-related workers are always exposed to occupational hazards ona construction site. Hence, safety training is inevitable to reduce the alarming rate ofaccidents on sites. However, due to the nature of construction environment which ishazardous and harmful current safety training is still lacks hands-on approaches.Training assisted by affordable technology such as serious game would be aneffective tool to improve learning and has become a new approach to trainingdelivery. It offers safer, interactive and entertaining learning environment for theconstruction-related workers. Therefore, the aim of this study is to develop a seriousgame framework for hazard identification training module. To develop thisframework, the Garris‘s Input-Process-Outcome game model is adopted as thefoundation and five objectives are laid out. The first objective is to determine themost suitable instructional design method and the second objective is to determineserious game attributes to support the effective learning. Through content analysismethods, the findings show that there are 12 attributes of the serious game andGagne‘s Nine Events Instructional Methods Design is able to support an effectivelearning. The third objective is to understand user characteristics. Data wascollected from 319 construction-related workers using questionnaires and analysedusing mean comparison and ANOVA. Findings confirmed that they belong toindependent learners‘ category and inclined to ‗vigilant‘ and ‗brooding‘ types ofdecision-making style. These objectives become the basis for Input phases of theframework. The Gagne‘s instructional method also laid out the learning expectationfor Outcome phase i.e. skills, cognitive and affective learning. The fourth objectiveis to design the process of hazard identification. Through content analysis,Recognition-Primed Decision making model (RPD) is chosen and merged withhazard identification process and hierarchy of control to establish the Process phaseof the framework. All the findings are incorporated to achieve the fifth objectivewhich is to develop the serious game framework. The framework is validated bythree experts specialised in education, construction safety, and informationtechnology. They agreed that this framework would be able to enhance learning interm of skills, cognitive and affective learning. Finally, this serious game frameworkwill provide a safer, more affordable and interactive as well as entertaining forhazard identification training delivery in the construction industry.
format Thesis
qualification_name Doctor of Philosophy (PhD.)
qualification_level Doctorate
author Mohd., Norhazren Izatie
author_facet Mohd., Norhazren Izatie
author_sort Mohd., Norhazren Izatie
title Serious gaming approach framework for construction hazards identification
title_short Serious gaming approach framework for construction hazards identification
title_full Serious gaming approach framework for construction hazards identification
title_fullStr Serious gaming approach framework for construction hazards identification
title_full_unstemmed Serious gaming approach framework for construction hazards identification
title_sort serious gaming approach framework for construction hazards identification
granting_institution Universiti Teknologi Malaysia, Faculty of Built Environment
granting_department Faculty of Built Environment
publishDate 2017
url http://eprints.utm.my/id/eprint/79439/1/NorhazrenIzatieMohdPFAB2017.pdf
_version_ 1747818227722878976