Sistem navigasi berasaskan algoritma Dijkstra di dalam persekitaran tiga dimensi

Navigation is an important aspect in some areas such as industrial transportation, emergency navigation and also navigation planning. Network analysis in navigation process can minimize transportation cost, disaster or accident impact and also it can provide right decision for the best route in cert...

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Main Author: Ujang, Muhamad Uznir
Format: Thesis
Language:English
Published: 2008
Subjects:
Online Access:http://eprints.utm.my/id/eprint/9571/1/MuhamadUznirUjangMFAB2008.pdf
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spelling my-utm-ep.95712018-10-14T07:19:58Z Sistem navigasi berasaskan algoritma Dijkstra di dalam persekitaran tiga dimensi 2008-06 Ujang, Muhamad Uznir T Technology (General) QA Mathematics Navigation is an important aspect in some areas such as industrial transportation, emergency navigation and also navigation planning. Network analysis in navigation process can minimize transportation cost, disaster or accident impact and also it can provide right decision for the best route in certain situations. Dijkstra's algorithm is one of the algorithms that could be used in network analysis process especially for 2D shortest route data. Network analysis for three-dimensional (3D) network is required when it involves navigation inside a multi-level building. Current Geographical Information System (GIS) is still not capable in performing shortest route network analysis for 3D data. The complexity of building and surroundings makes GIS users require a system that can manage the phenomenon in 3D environment. Therefore, it is the aim of this study to conduct a research about the Dijsktra’s algorithm implementation for shortest path calculation in 3D environment. Hereby, the Dijkstra’s algorithm is tested with the developed 3D navigation network inside the building model. The results from the network analysis will be shown by using 3D computer game engine (3D State) in the 3D spatial objects environment and navigation can be made inside the 3D environment (Virtual Reality) by simulating human movements. Real texture of the surroundings is incorporated into the navigation system to produce realistic 3D surroundings and to give more 3D effects for the 3D virtual navigation. 2008-06 Thesis http://eprints.utm.my/id/eprint/9571/ http://eprints.utm.my/id/eprint/9571/1/MuhamadUznirUjangMFAB2008.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:1075 masters Universiti Teknologi Malaysia, Faculty Geoinformation Science and Engineering Faculty Geoinformation Science and Engineering
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic T Technology (General)
QA Mathematics
spellingShingle T Technology (General)
QA Mathematics
Ujang, Muhamad Uznir
Sistem navigasi berasaskan algoritma Dijkstra di dalam persekitaran tiga dimensi
description Navigation is an important aspect in some areas such as industrial transportation, emergency navigation and also navigation planning. Network analysis in navigation process can minimize transportation cost, disaster or accident impact and also it can provide right decision for the best route in certain situations. Dijkstra's algorithm is one of the algorithms that could be used in network analysis process especially for 2D shortest route data. Network analysis for three-dimensional (3D) network is required when it involves navigation inside a multi-level building. Current Geographical Information System (GIS) is still not capable in performing shortest route network analysis for 3D data. The complexity of building and surroundings makes GIS users require a system that can manage the phenomenon in 3D environment. Therefore, it is the aim of this study to conduct a research about the Dijsktra’s algorithm implementation for shortest path calculation in 3D environment. Hereby, the Dijkstra’s algorithm is tested with the developed 3D navigation network inside the building model. The results from the network analysis will be shown by using 3D computer game engine (3D State) in the 3D spatial objects environment and navigation can be made inside the 3D environment (Virtual Reality) by simulating human movements. Real texture of the surroundings is incorporated into the navigation system to produce realistic 3D surroundings and to give more 3D effects for the 3D virtual navigation.
format Thesis
qualification_level Master's degree
author Ujang, Muhamad Uznir
author_facet Ujang, Muhamad Uznir
author_sort Ujang, Muhamad Uznir
title Sistem navigasi berasaskan algoritma Dijkstra di dalam persekitaran tiga dimensi
title_short Sistem navigasi berasaskan algoritma Dijkstra di dalam persekitaran tiga dimensi
title_full Sistem navigasi berasaskan algoritma Dijkstra di dalam persekitaran tiga dimensi
title_fullStr Sistem navigasi berasaskan algoritma Dijkstra di dalam persekitaran tiga dimensi
title_full_unstemmed Sistem navigasi berasaskan algoritma Dijkstra di dalam persekitaran tiga dimensi
title_sort sistem navigasi berasaskan algoritma dijkstra di dalam persekitaran tiga dimensi
granting_institution Universiti Teknologi Malaysia, Faculty Geoinformation Science and Engineering
granting_department Faculty Geoinformation Science and Engineering
publishDate 2008
url http://eprints.utm.my/id/eprint/9571/1/MuhamadUznirUjangMFAB2008.pdf
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